A proposal for a challenge mode, as well as a guide for how to play it in the meantime.
First off, find the “Bionic monstrosity” profession in cataclysm\data\json and paste this over the code already there:
"type": "profession",
"ident": "cykotic",
"name": "Bionic Monster",
"description": "Completely overtaken by bionic-induced psychosis, you are a deformed posthuman monster who had no place in society. But now, where once you were forced to hide in the shadows, you find in this new desolation a world where even a creature such as yourself might find its niche.",
"points": -4,
"CBMs":[
"bio_deformity",
"bio_voice",
"bio_power_weakness",
"bio_drain",
"bio_shakes",
"bio_stiff",
"bio_pokedeye",
"bio_nostril",
"bio_thumbs",
"bio_leaky",
"bio_trip",
"bio_ankles",
"bio_noise",
"bio_hydraulics",
"bio_spasm",
"bio_itchy",
"bio_sleepy",
"bio_dis_shock",
"bio_dis_acid",
"bio_batteries",
"bio_power_storage_mkII",
"bio_adrenaline",
"bio_painkiller",
"bio_razors",
"bio_nanobots",
"bio_digestion",
"bio_water_extractor"
],
"skills": [
{
"level": 1,
"name": "melee"
},
{
"level": 1,
"name": "unarmed"
},
{
"level": 2,
"name": "survival"
}
Yes, this gives you every defective bionic, along with a few positive ones to aid in surviving. With that out of the way, let me introduce the idea: You awake to the sound of a shuddering metal. You find yourself in some unknown area (preferably this would be in a hospital or lab, but current limitations means you will just spawn in a house somewhere), suffering from amnesia and having no knowledge of who you are, and no clue besides the tattoo you find upon your left arm reading “1213”. Next to the tattoo you see some kind of bite-mark that itches and aches painfully. You are a hideous bionic monstrosity, upon further self-inspection, and terribly crippled in a variety of ways - and with only feint memories of fighting your way out of some underground complex with nothing but your bare hands. Your goal is not only to find out what happened to you and the world you found yourself in, but to repair your horribly damaged self and maybe, just maybe, turn around your pitiful existence.
World generation:
FAST ZOMBIES ENABLED
Size of cities: 6
Spawn rate scaling factor: 5
Item spawn scaling factor: 2
Static Spawn: False
Wander Spawn: True
Scenario: Infected
Stats:
Strength 15
Dexterity 8
Intelligence 10
Perception 8
Traits:
Scenario objectives:
Remove ALL of your defective bionics
Install every possible non-defective bionic
Acquire full suit of heavy power armor
Achieve Alpha thresh
SPECIAL RULES:
-You cannot wear glasses to alleviate the penalties of far-sighted. The pair of glasses you start off with have to be dropped. The visual impairments you experience are not due to your biology but due to your faulty bionics.
-You cannot wear noise-canceling gear or earplugs to alleviate the effects of the noisemaker bionic. Your constant spasms, electric discharges, and general nervous-system chaos, should generally result in you being unable to sleep for more than 2 hours or so.
-When you remove certain bionics, you are allowed to open the debug menu (or just edit your save file) and remove the negative mutations that correspond with those defective bionics. See the table below.
BIONIC/MUTATION TABLE:
Clumsy = Motor Control Overstimulator
Slow Runner = Wire-Induced Stiffness
Bad Knees= Squeaky Ankles
Ugly = Bionic Deformity
Slow Healer = Leaky Bionic, Acidic Discharge
Chemical Imbalance = Endocrine Enervator, Leaky Bionic
Schizophrenia = Endocrine Enervator, Visual disruptor, Short Circuit, Electric Discharge
Heavy Sleeper = Noisemaker
Insomniac = Noisemaker
Sleepy = Endocrine Enervator
Far Sighted = Visual impairment, Visual disruptor