I don’t think the reasoning behind it is in question, I think the issue is the stats seem to be a bit bad for 8 tailoring skill.
so lets look at the stats.
{
"type" : "ARMOR",
"id" : "helmet_nomad",
"name" : "nomad cowl",
"weight" : 470,
"color" : "white",
"covers" : ["HEAD", "EYES", "MOUTH"],
"to_hit" : -3,
"storage" : 0,
"symbol" : "[",
"description" : "A makeshift cowl with protection for the eyes and a peak or visor, designed for long travels.",
"price" : 25000,
"material" : ["cotton", "leather"],
"volume" : 10,
"cutting" : 0,
"warmth" : 35,
"phase" : "solid",
"environmental_protection" : 4,
"encumbrance" : 3,
"bashing" : 0,
"flags" : ["VARSIZE", "WATERPROOF"],
"coverage" : 95,
"material_thickness" : 4
},
{
"type" : "ARMOR",
"id" : "armor_nomad",
"name" : "nomad gear",
"weight" : 5830,
"color" : "light_red",
"covers" : ["TORSO", "ARMS", "LEGS"],
"to_hit" : -3,
"storage" : 80,
"symbol" : "[",
"description" : "A makeshift outfit made from pre-cataclysm clothing designed for long travels. It has a lot of storage space.",
"price" : 35000,
"material" : ["cotton", "leather"],
"volume" : 30,
"cutting" : 0,
"warmth" : 40,
"phase" : "solid",
"environmental_protection" : 1,
"encumbrance" : 3,
"bashing" : -5,
"flags" : ["VARSIZE", "POCKETS", "WATERPROOF"],
"coverage" : 95,
"material_thickness" : 8
},
Now the key thing is when looking at it, it has 80 storage on a “normal” slot, so you dont get stacking penalties for using this and a backpack, it has the same encumbrance as the xl or heavy survivor suit and exchanges the enviromental protection for storage space. Now for the wierd thing, in game it shows up as 12 bash and 12 cut protection where plate armor is 13 bash and 13 cut protection. Being able to use rags to repair vs using Kevlar can be a boon since this takes up the normal slot, you can still put on something on the outer slot like a trenchcoat, and a survivor runner’s pack to get 129 storage with 2 encumbrance. Enviromental protection only really protects against radiation and possibly acid pools…wait, I guess fungal spores are a thing, but if your assaulting a spire or something like that, storage isn’t really something you would be worrying about.