So a friend and I got the idea into our heads that we should share a world file, playing for an in game week and then sending the file back. However we’ve encountered some problems.
I usually gen the world and setup our characters, and everything is normal and fine. And when I send the file to him everything works perfectly.
However, when I get the file back the world is corrupted and all the ground has been replaced with various metals and large gaping pits.
We’re both running 0.A. I’m running the Windows and he’s playing a Linux version. I’m guessing the linux version might be changing the files slightly resulting in the metal world. But the odd thing is that if I return the un-zipped file to him, he also get the corrupted world.
If anyone knows a way around this I would be most grateful.
Why’s it incompatible? Shouldn’t be a byte order issue… wait, are we opening the file in non-binary(aka do-whatever-you-want-line endings) mode? That should be an easy fix…