[quote=“vache, post:2, topic:8533”]The o. files are your overmaps. An overmap is the basic world data, it knows what goes where (house, road, garage, etc) among other things. The maps folder contains submap data. Submaps are small chunks (roughly 4 of them make up a house), that have actual layout data, items present, monsters, etc.
World sharing is interesting, but I don’t think git is the way to do it.[/quote]
What would be a better tool?
I can imagine having a webserver to synchronise the files and somehow intelligently resolve conflicts (so if two characters drop two items on one tile the final version of the world will have a tile with both items).
Do you think it would be feasible to create a character, explore as much as possible forseeable overmaps, and then write it to the repo so all players have the same overmaps (cuts on the exloration, but makes for less conflicts)?