I gave the mil bunkers some love. Let me know what you think. Is there too much loot? Are the changes acceptable?
FYI: These changes were done on version 0.C-6380
- added shelves (loot should appear only on them, and not on the floor)
- added other containers
- now you can’t see all of the loot through the window but you might see the containers
- reworked the loot
- organized the loot, i.e. each room has a category, a theme (mil people should be organized after all)
- added item group called ‘military vehicle parts’ (actually: mil_vehicle_parts), which is one of the room loot themes. Here you’ll find a few random loose spare parts.
- contains a secret / easter egg (NOTE: don’t look at the bunker.json too closely if you don’t want to know what it is)
Two files were changed:
\data\json\mapgen\bunker.json
\data\json\item_groups.json
So if you want to test these changed versions, you’ll have to replace the text inside the bunker.json with the stuff below. I suggest using notepad++. Make back-ups of the originals.
bunker.json
[
{
"type": "mapgen",
"method": "json",
"om_terrain": [ "bunker" ],
"object": {
"rows": [
" ",
" -----------------------",
" | |",
" | |",
" | |",
" | |",
" | |",
" | MMMMMMMMMM |",
" | MMMMMMMMMM |",
" | MMMM>>MMMM |",
" | MM,,,,,,MM |",
" | MMMM,,MMMM |",
" | MM,,,,,,MM |",
" //*/ MMMM,,MMMM /*//",
" I#,/ MM,,,,,,MM /,#I",
" I00/ MMMMDDMMMM /00I",
" | MMMM 6MMM |",
" + +",
" + +",
" + +",
" + +",
" + +",
" +-------++++++--------+",
" "
],
"terrain": {
" ": [ "t_grass", "t_grass", "t_grass", "t_dirt" ],
"#": "t_floor",
"*": "t_door_c",
"+": "t_chaingate_l",
",": "t_floor",
"-": "t_chainfence_h",
"/": "t_concrete_wall",
"0": "t_window",
"6": "t_card_military",
">": "t_stairs_down",
"D": "t_door_metal_locked",
"I": "t_reinforced_glass",
"M": "t_wall_metal",
"|": "t_chainfence_v"
},
"furniture": {
"#": "f_table"
},
"place_monster": [
{ "monster": "mon_turret_rifle", "x": 9, "y": 10 },
{ "monster": "mon_turret_rifle", "x": 14, "y": 10 },
{ "monster": "mon_turret_rifle", "x": 9, "y": 12 },
{ "monster": "mon_turret_rifle", "x": 14, "y": 12 },
{ "monster": "mon_turret_rifle", "x": 9, "y": 14 },
{ "monster": "mon_turret_rifle", "x": 14, "y": 14 }
]
}
},
{
"type": "mapgen",
"method": "json",
"om_terrain": [ "bunker_basement" ],
"object": {
"//": "TODO: When it was hardcoded, each room had at most one of the bots, grenades, etc. groups in it, but the way it is now, it's possible for a room to have items from both the bots and grenades group in it.",
"rows": [
"########################",
"#MMMMMMMMMMMMMMMMMMMMMM#",
"#Mccccccc6 6lllllllM#",
"#M + + lM#",
"#Mcccccc | | lM#",
"#Mcccccc | M lM#",
"#M | M6+|||||M#",
"#McccccccM M M#",
"#MMMMMMMMM M ggggg M#",
"#Mccccccc6 MMMMMMMMM#",
"#M + M M#",
"#Mcccccc | MCCCCCCCM#",
"#Mcccccc | MMMMMMMMM#",
"#M | M#",
"#McccccccM M#",
"#MMMMMMMMM MMMMMMMMM#",
"#Mccccccc6 6cccccccM#",
"#M + + M#",
"#Mcccccc | | ccccccM#",
"#Mcccccc | | ccccccM#",
"#M | | M#",
"#McccccccM << McccccccM#",
"#MMMMMMMMMMMMMMMMMMMMMM#",
"########################"
],
"terrain": {
" ": "t_floor",
"c": "t_floor",
"C": "t_floor",
"g": "t_floor",
"l": "t_floor",
"#": "t_rock",
"+": "t_door_metal_locked",
"6": "t_card_military",
"<": "t_stairs_up",
"M": "t_wall_metal",
"|": "t_reinforced_glass"
},
"furniture": {
"c": "f_rack",
"l": "f_locker",
"C": "f_crate_c",
"g": "f_gun_safe_el"
},
"place_items": [
{ "item": "bunker_basement_food", "x": [ 2, 8 ], "y": [ 2, 2 ], "chance": 80 },
{ "item": "bunker_basement_food", "x": [ 2, 7 ], "y": [ 4, 5 ], "chance": 80 },
{ "item": "bunker_basement_food", "x": [ 2, 8 ], "y": [ 7, 7 ], "chance": 80 },
{ "item": "bunker_basement_apparel", "x": [ 2, 8 ], "y": [ 9, 9 ], "chance": 80 },
{ "item": "bunker_basement_apparel", "x": [ 2, 7 ], "y": [ 11, 12 ], "chance": 80 },
{ "item": "bunker_basement_apparel", "x": [ 2, 8 ], "y": [ 14, 14 ], "chance": 80 },
{ "item": "bunker_basement_loot", "x": [ 2, 8 ], "y": [ 16, 16 ], "chance": 80 },
{ "item": "bunker_basement_loot", "x": [ 2, 7 ], "y": [ 18, 19 ], "chance": 80 },
{ "item": "bunker_basement_loot", "x": [ 2, 8 ], "y": [ 21, 21 ], "chance": 80 },
{ "item": "bunker_basement_guns", "x": [ 15, 20 ], "y": [ 2, 2 ], "chance": 90 },
{ "item": "bunker_basement_guns", "x": [ 21, 21 ], "y": [ 2, 5 ], "chance": 90 },
{ "item": "bunker_basement_bionics", "x": [ 16, 20 ], "y": [ 8, 8 ], "chance": 80 },
{ "item": "bunker_basement_loot_2", "x": [ 15, 21 ], "y": [ 11, 11 ], "chance": 90 },
{ "item": "mil_vehicle_parts", "x": [ 15, 21 ], "y": [ 16, 16 ], "chance": 80 },
{ "item": "mil_vehicle_parts", "x": [ 16, 21 ], "y": [ 18, 19 ], "chance": 80 },
{ "item": "mil_vehicle_parts", "x": [ 15, 21 ], "y": [ 21, 21 ], "chance": 80 }
]
}
},
{
"id": "bunker_basement_loot",
"type": "item_group",
"subtype": "distribution",
"ammo": 100,
"entries": [
{ "group": "bots", "prob": 1 },
{ "group": "guns_launcher_milspec", "prob": 1 },
{ "group": "guns_rifle_milspec", "prob": 2 },
{ "group": "mags_milspec", "prob": 1 },
{ "group": "ammo_milspec", "prob": 3 },
{ "group": "grenades", "prob": 1 },
{ "group": "mil_hw", "prob": 1 }
]
},
{
"id": "bunker_basement_loot_2",
"type": "item_group",
"subtype": "distribution",
"ammo": 100,
"entries": [
{ "group": "bots", "prob": 1 },
{ "group": "guns_launcher_milspec", "prob": 1 },
{ "group": "guns_rifle_milspec", "prob": 1 },
{ "group": "mags_milspec", "prob": 1 },
{ "group": "ammo_milspec", "prob": 1 },
{ "group": "ammo_parts", "prob": 4 },
{ "group": "gunmod_common", "prob": 1 },
{ "group": "gunmod_rare", "prob": 1 },
{ "group": "grenades", "prob": 2 },
{ "group": "mil_hw", "prob": 1 }
]
},
{
"id": "bunker_basement_apparel",
"type": "item_group",
"subtype": "distribution",
"ammo": 100,
"entries": [
{ "group": "mil_armor", "prob": 1 }
]
},
{
"id": "bunker_basement_food",
"type": "item_group",
"subtype": "distribution",
"ammo": 100,
"entries": [
{ "group": "mil_food", "prob": 3 }
]
},
{
"id": "bunker_basement_guns",
"type": "item_group",
"subtype": "distribution",
"ammo": 100,
"entries": [
{ "group": "bots", "prob": 1 },
{ "group": "guns_launcher_milspec", "prob": 1 },
{ "group": "guns_rifle_milspec", "prob": 2 },
{ "group": "mags_milspec", "prob": 1 },
{ "group": "ammo_milspec", "prob": 3 },
{ "group": "grenades", "prob": 1 },
{ "group": "mil_hw", "prob": 1 }
]
},
{
"id": "bunker_basement_bionics",
"type": "item_group",
"subtype": "distribution",
"ammo": 100,
"entries": [
{ "group": "bionics_mil", "prob": 2 }
]
},
{
"id": "mil_vehicle_parts",
"type": "item_group",
"subtype": "distribution",
"ammo": 100,
"entries": [
{ "group": "mil_vehicle_parts", "prob": 2 }
]
}
]
And for the item_groups.json, you’ll have to ADD this entry to somewhere in the file (end of the file works fine). Make sure to add the proper brackets [] and curly brackets {}. The file content itself was way too big to just copy here.
"type" : "item_group",
"id" : "mil_vehicle_parts",
"items" : [
["mil_plate", 20],
["hard_plate", 20],
["wheel_armor", 20],
["reinforced_glass_sheet", 20],
["headlight_reinforced", 20],
["recharge_station", 10],
["cargo_rack", 10]
(Feel free to turn this into a pull request.)