Today I was hanging out in my Cataclysm world, when I realized, my oh my, I haven’t drank anything in days! Being a responsible human being, I quickly went back home to quench my thirst…by drinking roughly two gallons of water in less than half an hour, and didn’t immediately die. That seems a bit silly, doesn’t it?
So, here’s my proposal.
The hunger and thirst system as we know it is stripped down a bit - instead of hunger, very hungry, famished, thirsty, very thirsty, dehydrated, etc, there is only Full/Hungry/Very Hungry and Slaked/Thirsty/Very Thirsty. In addition, the ‘weight’ to these is a lot lower; two or three sips of clean water will get you to slaked no matter how thirsty you are, and a well-prepared meal always can get you to full, maybe even with some leftovers.
However, two new hidden stats are added: nutrition and hydration. The two stats work similarly to health, in that they’re hidden and change depending on your actions in the world. Having your character at full/slaked will gradually bring your nutrition/hydration up, while subjecting them to long periods of thirst and famine brings it down. Low nutrition starts bringing down your strength and speed, while low thirst starts to bring down your dexterity, speed, strength and intelligence, both of them eventually leading to death.
So, what’s this actually do to gameplay? A few things; first, it makes it so that you can’t go a week without eating, stuff your face full of 70 pies and pancakes and walk away just fine - it now takes a while of good eating and drinking to fully recover from famine. This also punishes your character for regularly skipping meals and treating hunger and thirst lightly, as long periods of fasting and binging will slowly bring your nutrition down (as it should!). However, this also rewards characters who keep a steady stock of food; keeping yourself well-fed is easier to manage and less “stuff-yourself” than it used to be, and all you need to get through the day is a few light meals.
Any thoughts?