[quote=“Blaze, post:6, topic:7912”][spoiler=Basic Info]
Hunger Ratings:
-60 and below= Engorged
-59 - -20 = Sated
-19-0 = Full
1-39 = No Message
40-99 = Hungry
100-299 = Very Hungry
300-1399 = Famished
1400-2799 = Near Starving
2800+ = Starving
6000+ = Death
Thirst Ratings:
-60 and Below = Turgid
-59 - -20 = Hydrated
-19 - 0 = Slaked
1-39 = No Message
40-79 = Thirsty
80-239 = Very Thirsty
240-519 = Dehydrated
520+ = Parched
1200+ = Death
Your hunger, thirst, and fatigue is checked every 5 minutes. Mutations, diseases, and bionics may alter these checks. Hunger and thirst checks come more slowly while sleeping. Being hot also increases thirst.
Activated mutations cannot be used above certain hunger/thirst/fatigue thresholds.
Metabolic Interchange will not work if you’re Very Hungry.
Your speed starts taking penalties at Very Hungry and Thirsty.
[/spoiler]
[spoiler=Ruinously Huge Spoilers]
Hunger/thirst is calculated every 5 minutes.
Hunger/thirst is checked every 10 minutes while sleeping.
While hibernating, it’s checked every 7 minutes. You can only hibernate when your hunger is under -60 and thirst is under 80, otherwise you enter normal sleep.
Every 5 minutes, your hunger increases by 1.
If you have light eater, you have a 33% chance of ignoring this increase.
If you have the Recycler Unit bionic, ignore every 6th increase.
If you have the Recycler Unit bionic, ignore this increase while sleeping.
If you have the Fast Metabolism trait, you have a 50% chance of increasing hunger by an additional 1 per check.
If you have the Rapid Metabolism trait, you have a 33% chance of increasing hunger by an additional 1 per check.
If you have the Very Fast Metabolism trait, increase hunger by an additional 1 per check.
If you have the Extreme Metabolism trait, increase hunger by an additional 2 per check.
Every 5 minutes, your thirst increases by 1.
If you have the Recycler unit bionic, ignore every other increase.
If you have the Phelloderm mutation, you have a 20% chance of ignoring this increase.
If you have the High Thirst mutation, 50% chance of gaining an additional 1 thirst per check.
If you have the Very Thirsty mutation, increase thirst by an additional 1 per check.
If you have the Extremely Thirsty mutation, increase thirst by an additional 1 per check.
The Metabolic Interchange bionic increases your power by 25 every 30 seconds, at the cost of 2 hunger if your hunger is below 100.
If your hunger is greater than 100, your speed is reduced by (Hunger-100)/10.
If your thirst is greater than 40, your speed is reduced by (Thirst-40)/10
If your hunger is above 700, your thirst is above 260, or fatigue is above 575, you cannot use activated mutations.
Again, Mutations can alter hunger and thirst outside of these circumstances.[/spoiler][/quote]
Woah woah woah, engorged? Never knew that was a thing. How does that affect you?