I do not have any polite, or, in fact, non-slur words for suggesting to blindly nerf something that alleviates an extremely annoying mechanic, which includes such gems as “you can either make meals on the spot or make non-spoiling food, because storing spoiling food is futile - it decays much faster than character gets hunger”. IRL mac and cheese, while rather unappetizing, would be perfectly edible after 8 hours of unrefrigerated nighttime sleep - CDDA, nope, rots.
If you do try flat-out nerfing it, at very least consider that 1: cooked food should have some benefit over consuming its (edible) components raw, along with roughly equal or higher nutrition, and 2: lower the total amounts and number of portions, not individual nutrition of portions.
And if there’s a requirement to “discourage” something, something that prompts the ‘discouraged’ behavior should be re-inspected and fixed instead.
Some foods DO need adjustments, though. Like lasagne magically having 150% of the nutrition of spaghetti bolognese despite being produced from identical ingredients. Or that adding a bit of sugar and a waffle iron magically multiplies the nutrition by about the same number (pancakes vs. waffles).
Gee, I wonder how fast would complaints about them being overkillingly imbalanced drop if the healthiness was stated explicitly instead of being obscured via jsons and functions.
Is the Leukocyte Breeder CBM the same way?