Using 32 bit Windows tiles through the launcher (which I’m running through Wine on a Linux machine) every build past 7002 crashes when it reaches the step “Finalizing Tileset”. It also crashes when I try to switch to a new tileset in the Settings menu in an attempt to see if it was the non-standard tileset I was using that was causing the issue - MShockXotto+ (opaque tree).
Reverting to build 7001 and changing to Chesthole32 which I know ships standard with the game and then reinstalling build 7004 still results in a crash. Build 7001 continues to run fine.
The mods I’m using are:
- “AAA”,
- “Experimental-Z-Level”,
- “More_Survival_Tools”,
- “No_Hulks_Or_Brutes”,
- “StatsThroughSkills”,
- “Survivor Screwdriver”,
- “blazemod”,
- “Tanks”,
- “boats”,
- “deoxymod”,
- “greicars”,
- “makeshift”,
- “more_buildings”,
- “more_locations”,
- “national_guard_camp”,
- “no_npc_food”,
- “no_reviving_zombies”,
- “novitamins”,
- “randomkettlemods”,
- “trailerpark”
Portion from the debug log that seems relevant:
17:21:59.341 WARNING : opendir [./mods/] failed with “No such file or directory”.
17:21:59.342 INFO : mod_ui initialized
17:22:23.748 INFO : Loaded tileset: ChestHole32
17:22:28.137 : Log shutdown.
The rest of the log is just “Couldn’t parse color” and various colors. Which has been how logs open for as long as I remember playing.