[quote=“Binky, post:6, topic:2975”]Just my two cents - I removed zombie dogs a while back from my classic zombie mode, and found that it became a lot, lot easier as nothing was able to catch up with me.
I know there is hope for a more indepth world creator, but I think it’s worth keeping them in for the current classic zombie mode as a balance (and as far as lore goes, Zombified animals are in quite a lot of zombie movies) because it really does make a lot of situations quite trivial if you know nothing can catch you.[/quote]
True though pack of wolves and them damn Moose can still screw you over fast. Using what Kevin hinted, I upped the wolves/coyotes slightly and lowered all other animals a lot, especially Moose and Bear, which somehow broke immersion because they are not predators but behaved too much like it.
Another thing is, I play only hardcore and in hardcore, you die VERY, VERY fast, so usually: any mistake and it’s game over. I also play with NPCs and dynamic NPC spawn (and static classic zombies) and though it’s very buggy, it creates very stressful situations here and there. Finally, I use the new spawn multiplier now and so far been using a 10x while upping city sprawl to 8.
Personally, I never considered Zombie apocalypse to be a fight against zombies, but a fight against yourself. Zombies in classic lore are easy to deal with as long as you’re clever and don’t get emotional. The problem is that in such apocalyptic settings, you get lonely, you get bored, you get less focused, you forget things…you start making mistakes…and you die.
That’s how I love to play and Cata:DDA is the only game that offers this and to me (despite it’s many flaws and things missing) it’s an almost perfect game. I don’t need action, I need setting, hence why I didn’t want resident evil style dogs, and now I don’t have them 