Is there some sort of mechanism one can use to determine quality within CDDA’s engine?
I was thinking that a character with high enough fabrication / applied science skill, should be able to create reloads that are on par, if not better than factory loads, maybe barred by proficiency, a book, and some extra tools, but currently, IRL a ~$400 reloading kit contains most of the tools to make match grade ammo, and I myself have reloaded hundreds of rounds without any sort of issue. In fact, my rounds have had fewer failure to fires (FTFs) than Winchester White boxes out of my .45. I’ve even tuned my ammo to my rifles and gotten better performance out of it than what is possible with factory load ammo. to the point where I can increase range if I am shooting 700y out, or increase the bullet weight for more stopping power.
I can get that you want to make it less desirable than hunting for factory loaded rounds, and maybe the crazy man wearing a top hat with rat claws and a rabbit nose in a tattered tuxedo in the back of a van PROBABLY isn’t creating the most reliable rounds, but I figure if you can make RDX you can probably make good enough rounds given enough time and materials.