So…not sure if this is the right area…first time posting here~ so in that sense…hi everyone xP
However…i’ve noticed that in the past 10 or so experimental builds…the dynamic spawn mode seems to be bugged in a few ways (or changed drastically.)
The build i use normally is 87eb615.
in this build, dynamic spawn has a 1 hour peace timer before it starts spawning monsters, and even in the middle of town, at a 0.0 to 0.4 spawn rate…theres very few monsters around, as expected, A few child, some normal zombies…occasional fat or smoker…and very very rarely anything else unless i decide to make a lot of noise.
However. Latest versions (not sure on exactly when it started. probably somewhere in the range of 1920+, but its on the latest too (1929, 85e037e (to a slightly lesser degree))
Theres no spawn wait timer. (this is highly noticeable if you take the “spawn in house” option… as your likely to find something the second you step out.(And sometimes, you’ll get the nice surprise of having a zombie spawn in the same room with you.))
And even at a spawn scale of 0.1, monsters in even small citys range in and around the 20 to 40 range, up to around 60 if you keep it around 0.8 to 1.0.
It also seems that it selects any monsters at all now. Zombie brute spawning at your door the second you step out? sure. 2 mi-go’s down the street in the first hour. yup!
oh and skeleton dogs everywhere.
Going in to town of any kind, or god-forbid spawning in one, is literally nothing short of suicide. even on 0.1 spawn rates. if i wanted a super hard game, i’d have set that rate to 50. not 0.1. :v
Im using the pre-built and ziped versions on the experimental downloads rather than the github. so…its not a compile derp or anything. and its a fresh install. a few options like resolutions changed, no mods.
Is anyone else noticing this…or am i somehow alone in it. :v
https://www.dropbox.com/s/0av1zwmgl8q4vmu/Screenshot%202014-08-13%2001.02.52.png <-apparently 0.3 spawn rate? something like, 40 turns after i started a new world. (not seen: The mi-go further away.)
https://www.dropbox.com/s/2evyo5i45rmkn9o/Screenshot%202014-08-12%2013.40.21.png <-0.1 spawn rate. again, around 40 turns or so on a fresh world.
Also the roaming/horde zombie spawns is off. so…its not that either.
Getting away from a city is literaly a pick of luck as to if the game decides to throw a mi-go, skeleton dog, or other faster-than-you monster in the mix early on…and then good luck ever surviving a raid back in to one o,o
I know im not good at the game…but…if thats the new “easyest we go” difficulty…thats an even bigger difficulty curve than ever o,o especualy since it adds in ANY monster. brutes, mi-go’s, skele-dogs… whatever o,o
Edit: I’ve also noticed that…the second you get away from the city…the spawn rate seems to drop off significantly again. so long as your away from the citys, it seems to keep the same spawn rates as before (not sure about labs or other special areas…just i know that citys are now doom, and the forests and fields have a similar-to-before spawn rate as they always have had.)