I’d like to discuss a possible rework of the levels of tools to represent not just the quality of the tool itself but whether they’re:
- improvised, skillfully crafted, or found
- common, uncommon or rare
- mobile, temporarily deployed, rooted to a static location.
I think this would give us a lot more ability to encourage both static bases (some car parts only being repairable with a built vehicle garage) and exploration (some especially difficult tasks may require tools that can only be found and brought back to base (not made), or require equipment tied to a single location similar to the auto docs)