Since people tend to play characters based on throwing, it can get quite cumbersome to have 5 javelins take up most of your inventory space. So my idea is simple - add Quivers.
Properties
[ul][li]First off, quivers should be either crafted from leather/fur, or found in cabins or sporting goods stores. [/li]
[li]They are worn items, and should take 0 or 1 encumbrance, but otherwise take up about 5-6 volume[/li][/ul]
How do they work?
Disclaimer: I have just the barest idea of how coding works.
For demonstration purposes, let’s assume you have a rock, a quiver, and a wooden javelin.
Rock = letter "Y"
Quiver = letter "Z"
Wooden javelin = letter “X”
The rock and wooden javelin individually take up a lot of space in your inventory, but if you put them inside a quiver, the volume of them should be removed/minimized.
So you have equipped your quiver, but how to put stuff inside it? My idea was that you use “a” on the quiver, and just like weapon attachments, you can choose your wooden javelin or rock.
Let’s assume you decided to put in your wooden javelin, you press X. You now have an equipped “Quiver+”, when you try to examine it, it should appear as -
ex. “This is a sturdy fur quiver.
It contains 1 wooden javelin.”
But wait, a wild squirrel appeared. You being you decide to strike it down. You have a quiver+, and a rock.
You press “t” to throw, and it opens up your inventory screen. You do not want to use the rock, but the Javelin in your quiver, so you press escape and it prompts - “Use items from quiver? Y/N”.
So you press “Y”, and it opens up another inventory screen with everything inside the quiver. So you select the javelin, and the aiming screen shows up, as if you were regularly throwing. After you throw your javelin, your equipped quiver goes from “Quiver+”, to just “Quiver”.
Other notes-
A few tips, at least how in my mind this could work, is that every time you choose to throw and press “Esc”, it does a check if you have a quiver equipped. If you do, the prompt for accessing it shows up, if not - then it doesn’t.
A huge problem might be the way it actually works, and how it will keep a track of the items inside it. I think this could prove an interesting challenge to the coders.
In itself, I like throwing, but I find it a huge drawback that I can only carry a few javelins, and that itself is a huge penalty.
So, your thoughts on this?
PS. - My explaining skills are the equivalent to horse ****.