Questioning "Free-form" design

If the evac shelter becomes cooler and has more then 2 people i could deal.

Yes, this is what I mean. After some good discussions in this thread with you all I realize that what I really want is just a very difficult dungeon that puts everything an experienced player can do/know to the test!

Sorry for not reading the whole thread.

Yup! Switched to experimentals a few months ago due to curiosity, got hooked on a few bugs, and been contributing what I can since.

Don’t think I would’ve if I knew there was an endgame. Would’ve found another sandbox, where a goal is what I came up with.

[quote=“Kevin Granade, post:12, topic:13244”]> Quest line that would have bad repercussions if the player ignores it.
I’m sort of for this, i want various monster groups to grow over time and become more of a threat if not halted or neutralized, so starting near one of these would have an effect similar to what is being requested, I think. In the worst case it might devolve into fleeing an expanding zone controlled by a monster group.[/quote]

The somewhat recent fix-ups for hordes has shown a way. What you describe has already happened to me!

Here’s some random thoughts from a hard drive stash.

Roaming zombie hordes? Awesome! That's a whole new level of AI. [b]A tentacle beyond the reality bubble.[/b]

And the security bots? I’ve seen them call riot control, but how about police drones? The military? Are they at a base somewhere, waiting to be refueled?..

Or roaming gangs of survivors that follow the roads on vehicles? I’m looking at you, NPC. Put down your flamethrower and get off my lawn! By the way, it’s mined.

Moose that graze and wolves that hunt, migrating away from that ever-expanding, all-devouring blob pit…

This passage is about a future nice-to-have, emergent fun. Not a mission, just something that happens. No one coded what will happen, but they did code how.

No need to simulate the entire world, a few key pieces is enough. The perceived reality bubble begins to grow and shrink.

If you want a glimpse of this, turn on “Wander spawns”. All of a sudden, you can’t hide in a cabin forever. They will come for you. And when they do, those spiked pits won’t hold them for long.