On a related note, I feel like the psychopath trait is a little bit unbalanced.
I think that in general, the character shouldn’t feel bad for killing zombie children or NPCs that haven’t initiated combat.
Looking at Bethesda and the development of a morality system into their games, the games that they developed without “karma” or “morality” in the game were more enjoyable to me.
As far as Cataclysm goes, I think it’s reasonable to assume that the terms of morality change significantly when someone is put into a survivor-situation, and just because they kill an NPC or a zombie child without feeling remorse doesn’t mean that they are indefinitely psychotic.
I think it would be much more balanced if the player had the option of selecting a disadvantageous “Empathetic” trait that made them feel bad about doing these things (morale penalty for killing NPCs and zombie children) that gave the player points into the character creation, instead of automatically being empathetic towards these things and having to pay 2 points out of the character creation in order to have their character feel okay after killing an NPC that just threatened them.
In a survival-situation, it’s difficult to tell where the line is between right and wrong in these situations. If my character has to be a Psychopath in order to have a clear conscience after eliminating a clear threat to their existence, then I guess that would make me a Psychopath, too? And a lot of people that are currently undiagnosed and are sufferers of this psychological disorder.