So I found a cabin in the woods few screens away from a FEMA camp and while resting and reading I heard some sounds, but since no one was trying to bash into the cabin so I just ignored them.
Turns out a zombie scientist was was fighting something the whole night and spawned a horde of manhacks which were everywhere around the cabin.
My suggestion would be to ether limit the amount of manhacks Z scientists can spawn or give these manhacks a limited battery life.
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Manhacks operate on plutonium cells, so second variant is a no-go.
I support this motion.
I’d rather have the limited manhack option.
Or even better - actually spawn some inactive manhacks in science zed’s inventory and make them use those.
Even even better, spawns from a limited number of manhacks, but if there aren’t any enemies in range, the manhacks get retrieved
Even even better, spawns from a limited number of manhacks, but if there aren't any enemies in range, the manhacks get retrieved :D
Yeah, this would be the awesomest solution.
Yeah this seem like a good option.
[quote=“Kevin Granade, post:6, topic:9135”]Even even better, spawns from a limited number of manhacks, but if there aren’t any enemies in range, the manhacks get retrieved :D[/quote] I think its great idea