[quote=“Soron, post:59, topic:913”]Kevin tidied up the code a little (mainly updated it to the current version, since LazyCat’s code was written for something like 0.3 - lots of behind-the-scenes changes since then). His update is available here: https://github.com/kevingranade/Cataclysm-DDA/tree/z-level-kludge
Still needs a bit of work before it’s ready for mainline, though. It sounded like Kevin wants to see it possible to interact with other z-levels, such as sniping zombies from an upstairs window. I know that I want to see monsters actually drop when they’re supposed, before I’ll consider merging it.[/quote]
It sound cool to shoot zombies from the roof, but how are you going to balance such huge advantage? Flying zombies?
I originally wanted to show ground level map instead of “airholes” on upper levels, but I don’t think it looks good, it looks like you are on the ground floor, plus having to manage and update two maps in the same time will most likely slow down the game significantly or would need serious changes in the code to avoid it. Lots of trouble for just one gameplay element, I don’t think it’s worth it. I’d rather concentrate to pull as much gameplay as possible from just having upper levels. Like jumping from balcony to balcony, from roof to roof, jumping of the skyscraper with a parachute or glider, jumping through 10th floor window in the pool, and stuff like that.