I’m pretty certain there’s a bug with monster proximity warning system since after patching yesterday I got chain attacked to death thrice while consuming something.
In practice I expect to be notified when I hear something, spot something, something is “dangerously close” or when I get hurt and given the option to stop consuming. Now it seems that this works unreliably. I loaded the same game 10 times and about half the time when using bandage in proximity of a random zombie resulted in me getting the proper warning while in the other half of cases there was no pause. Just instant death through 100 hits while bandaging. This happened without me ignoring any warnings, since there were none.
I can’t figure out what specifically causes the variation, but I hope this info is of some use in tracking down the bug.