Let’s just see here, what’s been written; what’s been thought over and over; and what’s been pulled in and out with so much effort to make everything else so much better.
There’s this grey goo bit, and the virus that revives corpses bit. Both were introduced, so we had to fight both zombies driven by disease and eerie substance and the living, mutated things whose consistency and structural tree were shifted towards the new kind, the kindred of pawns and predators alike. I have to mention that NPCs are yet aside so you actually have only the decay and a few of the remaining strong leftovers of the whole ecosystem crowned of men presence; I’m writing about the links of the chain this life of ours has, and what exploits we as the human race have; which were only buffed with some survival tips and a farming routine that’s still open for improvement.
The main issue here as I’m able to comprehend it is of the Lore and the assets it relies upon. Most of these so called assets are evening-time shows and novels binded with popular culture and trends. Some would say/write here “I’ve just known it had to come to this!” but I believe it isn’t so. Whales had more than a brief input than, say, a stake through the skull could and would ever have. The most correct and sufficient statement here would be - these are cata-zombies, and the able can understand them only if they conquer the world of Cataclysm. That knife was stuck in that boot for a long time, and it’s time to strap off and decide what that butchering’s been all about. Was it in vein?
Never get angry with the devs, that’s my static. DO get angry with IDEAS that can throw aside what you enjoyed through gameplay experience. Am I the experienced? I dunno… I want to be, I need to keep in mind that few brilliant, yet simplex constructs that’ve been driving some of the fun majors with computer games of the better part of my life. Simplifying things isn’t always good, though - are we gonna spoil everything with flag/no_flag | opt/no_opt discussion? It’s a derailment, believe me on this. I’m not asking nor calling for an argument; the one itself is of the majestic need to improve one’s Survival total points with stuffing more and more blade into putrid flesh. Things just happen, and bending the game towards the survivalistic mainline was applied, and now it’s gone.
I’ve had my doubts about this, upgraded Cataclysm of ours, too, you see. The beloved Timefreeze of the Open World has been a thorn of a long run, as it affects the game’s features. Hope this doesn’t tremble the wrong kind, or invokes the wrong opinions, or stirrs up some of the less favoured emotions - because the night is in fact a dead day, and the day rises from the night in all its beauty that’s for giving. There were numerous ideas, vast arrays of change to the game core so I doubt it was mandatory easy to keep the game’s playability on all fours. That’s solely in disfavor of us, the community having no real testers for this kind of occurances, where the OP/UP has actual sense. Now I’m not writing about master players nor official beta testers, it’s just that the input from us, the players, had been mangled and hindered (of a sort) by different events, so different that this eventually happened. People have opened topics posting “Kill those Y/N things they’re busting my balls” over and over again, yet no one managed to salvage anything reasonable of it, so ignorance abounds. Such is a tragic destiny of out-of-context. So now we’re (still) discussing the “Why is my zombie restaurant chef a perpetuum mobile for eating my crowbar?” bubble-trouble. And whole that talk mustn’t be in vein, too.
Mystique, the thing that occurs when a corpse is slain. You guys, the most familiar with the idea of flesh picking up itself only to walk itself once again told us, and to paraphrase it - “If there’s enough goo to make it up and running it will do so” - and I immediately thought of disgusting flesh abominations, as I think I wrote in one of my many posts. I also thought that the substance has a mind of its own, intelligence greater than of our world, devastated by the cataclysm. But I think you’ve understood that the carbon-based legacy is as much as obstacle as it is an advantage for those ether-bullies. It breaks and bends, destroys and revives so we (the characters in play) cannot follow. So the main question here is, really, if the decay is in fact the underlying power beneath the living and breathing thing, how can the grey goo reign over it, and can it render it so to say, “offline”? When an organism loses its form it becomes a life essence of an another whole. If we’re to meddle with life’s structure, the nerve-on-bone, the situation states enough. The grey goo always migrates towards the core, be it of a central nervous system or the source of power even if it’s the quantity of it’s own kind. When it loses that kind of power over a structure such as of a human organism, it should keep its mind; and if it’s gonna go and pick up from a point of break, it should evolve. If you expect me to write what it should be, I’d just point out those human genetic mutations that are told to be put in some sort of use; and if it’s really the really-grey-goo, then all is clear.
Today an example was made over human history, the Voyager craft launched in the 70’s stepped beyond our Solar system, into the New Unknown, the Void, and the NASA is celebrating. Think about it for a second. (!)