So. The options menu. It’s rather large and unwieldy, with many options that are best off not being an option at all. It can also fragment the game into many smaller harder to balance games if the options are gameplay relevant.
So, going over our current options menu, I have identified some options that are best removed from the game:
Gradual Night light: Set to true for everyone and remove the option.
Circular distances: This one is very contentious WRT trigonometric accuracy vs. how roguelikes have done it before. I cannot call which one should be the one for everyone.
Skill rust: One of the options that is toxic to the game. It needs to be a core setting that is not modifiable by the user. The current option of INT-based rusting is close to good, but It should be locked at whatever the devs decide at.
Delete world: Set to query after every death and remove the option.
Max trait points & Initial points: Remove both of these options. Add a “difficulty” setting at the beginning of character creation which has 3 presets of these two variables. Optionally just remove it completely, everyone plays with stock values.
Season length: Set to the default and remove.
Revive zombie: set to true and remove.
Static NPC’s and Random NPC’s: Set both to true and remove the option, AFTER they are no longer buggy as hell. Also tone down the rate on random spawns probably.
Mutations by radiation: Set to true and remove.
Sort crafting menu: Remove this option. Sort the crafting menu by primary skill required, then by amount of skill required.
Static vs dynamic spawn: another contentious option that has good arguments for both sides. It is also toxic to the game because this one setting turns the game into two very different games. My recommendation is to tweak dynamic spawn with noises and spawn rate and such, then set that the default. Just my opinion though.