Lately I’ve been using the option to keep zombies from getting back up after I kill them. Here are my findings:
The main argument against cancelling revivication, at least in my mind, was that it wouldn’t be as challenging. After a few weeks (and a few terrifying demises) I haven’t really noticed a difference in difficulty. What I have noticed is that I’m having more fun.
Butchering dead zeds is a chore. Plain and simple. After a chaotic battle there are corpses everywhere and I have to meticulously track them all down and butcher them while fending off stragglers. It slows down the gameplay. I want to spend that time amassing casualties, not mercy-shotting corpses.
The 's’mash feature is awful for disposing of bodies. “You see a dog approaching. Are you sure you want to continue smashing this corpse?” How long does it bloody take? I’ve got a sword bigger than I am! One swing, boom, done.
I actually have to develop survival skills the hard way now, by communing with nature and stuff. This feels more natural (ha, see what I did there). Further, I don’t have the mental image of using the same knife to butcher both zombies and my dinner.
Now I can raid the edge of a big mob, take a few out and keep moving and when I return later they’re still down. This allows for strategies other than “kill them all and hold the battlefield for the rest of the afternoon.”
In all I consider it to be a positive change in the game. Give it a shot and tell me what you think.
edit: removed accidental strikethrough formatting