So I love the idea of having to pulp a zombie to keep it from getting back up, but when I play cataclysm I always come to hate having to pulp zombies.
To keep this organized, these are the aspects of the current zombie revivication system that I like:
-
You can decide to not finish off zombies if you are crushed with time or being chased.
-
I like the image of my survivor beating a downed zombie out of fear of it getting back up.
-
Zombie necromancers force me to strategize late game instead of just rushing like I usually do.
And the aspects I am not as much a fan of:
-
Completely killing a zombie with a gunshot is nearly impossible save from dealing an ungodly amount damage.
-
Base defenses can down zombies, but can never completely kill them (again, save from massive damage points) and requires players to constantly baby them.
-
Pulping a zombie after downing it with a ranged weapon requires you to walk to it every time, which can get annoying.
As you may have noticed, my main gripe with zombie revivication revolves around its affect on ranged combat.
So I have a couple of ideas on how this could be addressed:
-
Instead of becoming an āitemā on death, zombies get the effect āIncapacitatedā when below a certain % of their max health, where they can no longer take turns. (Alternatively, this āincapacitatedā area could be tacked on to the back of the zombieās current health to avoid unbalancing the health values)
-
When zombies have no hit pints left, they are defeated forever.
-
Zombies will slowly heal and reviving happens when they are above the aforementioned %.
-
Zombie necromancerss can now heal zombies, which allows them to bring other zombieās health above the %, reviving them.
-
With this system, turrets will keep dealing damage to a zombie until it is completely dead.
-
Dealing enough damage to a zombie can just kill it outright.
-
The pulping function will be rendered useless, but zombies can still be āpulpedā by damaging them when they are āincapacitatedā, and pulping happens faster with higher damage tools.
This is not a fully formed idea yet, so tell me what you think!