Just letting you know, that in the overmap UI ( M key ) you can now specify a route for player to auto-travel to, it’s easy to miss so I thought i’d inform everyone here.
This ^ - it’s just like what your player does when doing zone sorting or farming, pathing automatically as they walk along, theres no SKyrim fast travel teleportation here! Kevin would never stand for that
Nice, would update to current version if vehicle fast travel was a thing. I am sick of traveling through woods, and this would allow larger vehicle viable.
The pathfinding settings will go through any tile the player can normally traverse, and path around ones that it cant to a certain degree. if it can’t reach the destination because the destination is impassable, it bails out and stops.
In reality this means itll auto-dodge obstacles and bushes and so on.
tbh I don’t know what happens when landmines are spotted, test it and find out
Its not meant to be used to explore new areas, I recommend marking minefields on your map so you dont path through them, ( if it dosnt dodge them - it might automatically )
Land mines were recently nerfed and now only appear in a few specific places – you walking into a landmine is plausible, but unlikely. I think it prompts you if you’re in safe-mode and see a landmine, which would pull you out of auto-move. EDIT: I assume, at least, cause it’s stopping me in safe-mode for basically everything.
Just as an update – I couldn’t get the mines to trigger safemode, so I may be wrong about that.
About landmine nerfs:
They were changed to be a lot more scary, with some randomized features. People had a negative reaction so they got nerfed. Minefields should now only appear at the mouth of bridges, and are probably pretty rare.