,{
“id”: “acidbomb_large”,
“type”: “AMMO”,
“category”: “weapons”,
“ammo_type” : “thrown”,
“symbol”: “",
“color”: “i_green”,
“name”: “large acidbomb”,
“description”: “There is enough frothing fluid inside this acidbomb to coat a relatively large area with sprays of acid.”,
“price”: 0,
“material”: [“glass”],
“weight”: 280,
“volume”: 3,
“bashing”: 8,
“to_hit”: -1,
“flags”: [“ACT_ON_RANGED_HIT”, “CUSTOM_EXPLOSION”],
“use_action”: {
“type”: “transform”,
“target”: “acidbomb_large_act”,
“target_charges”: 0,
“active”: true
}
},{
“id”: “acidbomb_large_act”,
“type”: “TOOL”,
“symbol”: "”,
“color”: “i_green”,
“name”: “large acidbomb”,
“description”: “A thrown acidbomb, in the process of loosing its liquid.”,
“price”: 0,
“material”: [“glass”],
“weight”: 180,
“volume”: 3,
“bashing”: 6,
“to_hit”: -1,
“max_charges”: 1,
“initial_charges”: 1,
“turns_per_charge”: 1,
“flags”: [“BOMB”],
“category”: “weapons”,
“use_action”: {
“type”: “explosion”,
“power”: 1,
“distance_factor”: 0.5,
“sound_volume”: 8,
“sound_msg”: “glass shattering”,
“no_deactivate_msg”: “Its a bug that you can see this, but that doesnt mean it won’t kill you. Throw it!”,
“fields_radius”: 1,
“fields_type”: “fd_acid”,
“fields_min_density”: 2,
“fields_max_density”: 3
}
},{
“id”: “acidbomb_medium”,
“type”: “AMMO”,
“category”: “weapons”,
“ammo_type” : “thrown”,
“symbol”: “",
“color”: “i_green”,
“name”: “medium acidbomb”,
“description”: “A glass jar filled with caustic chemicals. When exposed to the air they will spray out in every direction, creating modest fields of acid.”,
“price”: 0,
“material”: [“glass”],
“weight”: 280,
“volume”: 2,
“bashing”: 8,
“to_hit”: -1,
“flags”: [“ACT_ON_RANGED_HIT”, “CUSTOM_EXPLOSION”],
“use_action”: {
“type”: “transform”,
“target”: “acidbomb_medium_act”,
“target_charges”: 0,
“active”: true
}
},{
“id”: “acidbomb_medium_act”,
“type”: “TOOL”,
“symbol”: "”,
“color”: “i_green”,
“name”: “medium acidbomb”,
“description”: “A thrown acidbomb, in the process of loosing its liquid.”,
“price”: 0,
“material”: [“glass”],
“weight”: 180,
“volume”: 2,
“bashing”: 6,
“to_hit”: -1,
“max_charges”: 1,
“initial_charges”: 1,
“turns_per_charge”: 1,
“flags”: [“BOMB”],
“category”: “weapons”,
“use_action”: {
“type”: “explosion”,
“power”: 1,
“distance_factor”: 0.5,
“sound_volume”: 8,
“sound_msg”: “glass shattering”,
“no_deactivate_msg”: “Its a bug that you can see this, but that doesnt mean it won’t kill you. Throw it!”,
“fields_radius”: 1,
“fields_type”: “fd_acid”,
“fields_min_density”: 0,
“fields_max_density”: 3
}
},{
“id”: “acidbomb_small”,
“type”: “AMMO”,
“category”: “weapons”,
“ammo_type” : “thrown”,
“symbol”: “",
“color”: “i_green”,
“name”: “small acidbomb”,
“description”: “A small glass flask filled with caustic chemicals. When exposed to the air they will spray out in every direction, creating modest fields of acid.”,
“price”: 0,
“material”: [“glass”],
“weight”: 280,
“volume”: 1,
“bashing”: 8,
“to_hit”: -1,
“flags”: [“ACT_ON_RANGED_HIT”, “CUSTOM_EXPLOSION”],
“use_action”: {
“type”: “transform”,
“target”: “acidbomb_small_act”,
“target_charges”: 0,
“active”: true
}
},{
“id”: “acidbomb_small_act”,
“type”: “TOOL”,
“symbol”: "”,
“color”: “i_green”,
“name”: “small acidbomb”,
“description”: “A thrown acidbomb, in the process of loosing its liquid.”,
“price”: 0,
“material”: [“glass”],
“weight”: 180,
“volume”: 1,
“bashing”: 6,
“to_hit”: -1,
“max_charges”: 1,
“initial_charges”: 1,
“turns_per_charge”: 1,
“flags”: [“BOMB”],
“category”: “weapons”,
“use_action”: {
“type”: “explosion”,
“power”: 1,
“distance_factor”: 0.5,
“sound_volume”: 8,
“sound_msg”: “glass shattering”,
“no_deactivate_msg”: “Its a bug that you can see this, but that doesnt mean it won’t kill you. Throw it!”,
“fields_radius”: 0.5,
“fields_type”: “fd_acid”,
“fields_min_density”: 2,
“fields_max_density”: 3
}
}
^^ This is a success, and theres no iuse involved. There only small issues I have with them is that they dont make a shattering noise when used.
I could make them have a charge of 1, so that they would ‘explode’ in a noise of glass, but then fast characters would be able to act before they did.m If people would rather have the glass noise I could give them it. It would sometimes just be you acting before your bomb hit the ground and exploded.
Firebombs need to be tackled with more care, since for some reason people care more about them than acid.
Because in the 2050s the rain is so polluted it possible to refine caustic acid from rainwater, but theres no way to make a decent firebomb.