PK's Rebalancing Mod

Thanks a lot Pisskop, for:

a) the list of added monsters, so I can more easily tweak the graphic pack I use

b) provide more details on this 72 mandatory specials limit… I read GitHub, the dev seems serious this is needed. Is it really? Should mandatory specials supported not increased a bit in the code at the very least?

The 72 limit?

yes. it allows mandatory spawns to work

the errorcode interrupting everyone and providing hassle to modders?

no.

Using multiple mods will almost certainly trigger the limit. the devs give no consideration to the modders, and the error message creates spam for me that I cant really fix (because its a combination of mods, not just my own), and theres nothing a player can do except ignore it.

I should not have to field questions about the error, even if I dont mind doing so. its not ‘just’ my mod,and its not something I can fix.

I took the week off and now I dont know what I want to do with the mod …

Make buildings?
implement the new animal-corpse harvesting to make alchemy more doable?
idk?

Given some players complain they have no challenge after a while, a combination of special buildings with special monsters only spawning in said buildings would be very nice. Top that with a few specials loot, and if the game allows, a bit of lore or text added on items, books or on scratch of papers, that would be really nice. If you can do a chain like building X gives key for building Y gives key for building Z it can even give the impression there is a big secret to discover.

[quote=“pisskop, post:640, topic:11323”]zombie lord = necromancrt plus master in one

maybe hordes make new basic ones voa wandrring. no monster ‘spawns’ zombies[/quote]
Maybe I’m misremembering but isn’t there a zombie that consumes items? I thought I read their description as transforming the items on the ground into spawns.

Is the number and strength of the spawns working as intended? Is it even possible to clear this horde? I can definitely do it with rollerskates + longbow + kiting but it would take forever.

Did a few runs with the Doom start

Not sure if this is intentional design but because of how fire works in the game basically every enemy with a fire projectile is unbelievable deadly.

Also i think that Cacodemon lightning balls were setting me on fire, is that intentional?

you have to stop moving to put out fire

default is period [.]

you have to ocassionally fight while on fire and may run to a choke point and put out fire.

yes, fire is supposed to be deadly. doom monsters were made before the ‘attempt to pit out fire’ mevhanics were introduced.

back when incendiary did fire damage instead of setting a bp on fire

Extinguishing yourself takes a really long time as is, is there any way to mitigate this or make it go a little bit quicker?

small fires are too punishing.

we need to nerf them.

I guess using a small extinguisher would work?

It could, but its something the core game needs to deal with. Maybe I could make some doom items that suppress fire?

Ive added more EG spawns. Just grabber, (pk)runners, and normals. They spawn more often, and hopefully in small droves that will make noises to bring more in. I know hordes are almost deaf rn.

pk-runners are runners but with less melee and more grabby. and they dont turn into hunters.

So, Pisskop, help me to remember… There’s this Item you made a while ago, whose purpose was to make possible to practice Mechanical Skill at level 0 or so. It makes sound once activated. Was made of scrap metal.

I very much liked the purpose and Iten’s general idea, but I didn’t like 2 things: once activated, it kept making noise for too long, in fact it kept forever. I cound’t disassemble nor destroy the item to stop said annoying fact.

Could you check that? :smiley:

scrap chimes.

its possible it broke, but it is supposed to be disassemblable.

yea. ivr got to gey back to this. harvesting is a thjng i need to understsnd and implement

doink. here is the chimes fix. remind me to obsolete the active version at some point.

so Im making a note to look this over to try to make yourself a targetable … target

Currently enjoying a city size 16/static+wander spawn start as a Swat Point Man.

“In the far flung future their is only the City. There is only Winter. There is only…Max Law”

Apartment mod tower generates 3 errors at world creation, latest cdda exp and GIT from you

theyve been messing with it because theyrr jerkholes. hang on

here we are

Nice, so just redownload from page one or move the apartment fix into our mod folder?