[quote=“Nibelung44, post:585, topic:11323”][quote=“pisskop, post:582, topic:11323”]theres not much to say
everytime an ovrrnap special demands it spawn one of the 72 slots for mandatory specials is taken up. with more thab 72 mandated spawns the gamw cannot guarantee they will spawn. tjis is codemines and coolthulus baby, ho ask them why you have to see this error.
my mod, run without any other moda, has not tripped this error. the only intermediate solution would be go get al lsist of mods being used and add anotber ‘patch’. which would have to be constantly updated. i think a better solution is to teach eople howto make their own changes to the overmap_special.json file[/quote]
Well, I would like to know if some of the buildings added by mods, like ‘Tree Orchards’ etc. can lose this ‘mandatory tag’, so your buildings are more a priority, so if you can give me extra infos… What is a mandatory special, how to recognize it?[/quote]
I didn’t see Nibelung44’s question get answered. The instruction you’re looking for looks like this:
[glow=red,2,300]“occurrences” : [2, 3],[/glow]
The first number is the mandatory spawn number, the second is the potential spawn number. So, look for entries of type “overmap_special” in other mods and lower those first numbers. Leaving the second number alone will make it possible for them to still spawn if there’s any room left.