As normal, here be a patch.
download is that green button that says clone/download on the right side of the screen.
Now, Ive actually got more for you, buuut I cant release it in good concious.
Ive been tweaking around on the mapgen overmap specials. Ive added some superfluous flavor things, like long rows of apartment/condos, and Ive added spawns for swamps which relies on the swamp location PR going through. I dont see why it wouldnt. Ill have to make it more valuable by adding in other swamp-exclusive locations.
But, Ive done more than just flavor buildings and swamp spawning. Ive also made many buildings, especially smaller buildings, stop spawning at the end of a tendril of road and instead spawn on the side of the road.
Small power substations, sai centers, and even some farms -can- spawn along the road, spicing up the world a little I hope. Ive made some structures like megastores spawn on the side of roads and plan to add a generic âparking lotâ overmap special so I can add it to these structures. Ive made some things only spawn in swamps, again, and Ive reduced some spawns to make sure everything else can spawn.
But none of what I do is permanent yet, since mapgen is being overworked right now.
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Now, this patch above does have extended poison effects, ai-pathing, and some utilization of the new codes for json monsters.
poisons can last for over an hours now :eek: and triffid antidotes, which spawn on scientists and in survivor drug caches and labs, and can be crafted with moderate survival and cooking skill, can arrest and block the poisons. there are 2 flavors -regular and badpoison- and one is stronger. Both block the poisons while royal jelly only cures the current case without future protections.