[quote=“gtaguy, post:51, topic:1786”][quote=“Stevensonz, post:48, topic:1786”][quote=“gtaguy, post:45, topic:1786”]I own an entire 700lb safe full of guns, and hunt regularly.
My point is that shooting a human causes them to die from blood loss/organ damage, not brute force. Headshotting a zombie would be like shooting flies with a NERF gun, incredibly difficult to the point that you would’ve killed them more effectively by bashing them with the thing.
On the armor-melee deal: m1 Abraham tanks have a slanted armor design of a super composite made of a fuckload of rare materials. If you punch a robot it would most likely fall over if you punch it with force, and that would be what damages it. Not directly the blow but the damage from the force of blows. This is how when a tank rolls over an anti-tank mine it damages the tracks and causes the tank to be unserviceable. Same with robots and melee.
So I damage this copbot a few times and something breaks on it, the damage from that weakens the robot and causes my punches to do further damage. Until finally the robot is unable to continue battling.
Now I agree that a wooden stick can’t pierce steel plating, but not all of the robot can be steel plating. The optic sensors (glass), joints (susceptible metal bits), and weapons (easily broken attachment) could easily be broken by someone with a wooden spear. Such places would be an access point for causing further damage by rattling the thing inside or jerking it and breaking that part completely.
Oh but it can be all 2 in thick steel plating! Well then any gun under a .50 cal wouldn’t do jack shit either dumbass.[/quote]
Comparing a tank to modern LARGE robots being the same to melee is just plain wrong, there are weak some points yeah but armor would have high coverage giving them effective protection thus requiring you to be SKILLED to actually find/notice said weak points to successfully attack said weak-point.
Again your demoting guns, zombies here aren’t those headshot only zombies that die from brain dmg they are goo animated zombies that drops dead when it receives enough dmg and gets back up when it repairs such dmg unless completely destroyed.[/quote]
Just fucking no. Hitting a quarter with a homemade wooden spear at the end of its reach is so easy I could do it blindfolded. Plus such weak points would be obvious to anyone with a 2nd grade education. “Hurr durr glass r weakr dan steel armur” aiming for the eyes or joints of a robot, or even the welds or bends in the steel would be exceptionally easy and do a fair bit of damage.
Also, if the character is assumed to always attempt a headshot on zombies. So if it did no extra damage and caused the player to miss more then why do it? You have obvious logical fallacies and simply cannot see that melee can do a large amount of damage.[/quote]
Lol gtaguy hitting a quarter with a spear and blind folded anyone can do that given enough time since quarters can’t move. (But can you do that in a SINGLE precise hit? NO) If you just actually stop and think logically not every robot will be HUMAN size where it’s easy to hit those weak-spots look at the chicken walker robot try hitting it’s eyes that is way up high with your spear where that would be impossible unless you throw your spear to it or even attacking the joints that is way out of your reach of your spear.
Your the one that said guns are IMBA so why don’t we nerf perception to balance their hit rates huh and make critting with guns difficult so you don’t feel melee got balanced and cannot 1 hit everything at low skill levels.
@grisamentum special cases of goo involves zombie scientists that can set up manhacks or throw acid on you other than that well most re-animated ones are un-intelligent.