[quote=“BoaDrago, post:7, topic:11896”]"…There’s a reason why mankind went from clubs to swords."
Actually during medieval times man actually went BACK from swords to blunt weapons against highly armored personnel (like knights)
“…Ergo, the simulation yields the result “bashing weapons are ineffective (at neutralizing zombies)”.”
Have you ever tried smashing a coconut with a baseball bat and then tried piercing it with a knife? Yeah. If we continue that logic even further, shouldn’t critical hits using blunt weapons be more damaging than piercing weapons since they impact an area that is A LOT larger than the singular pierce that measures just the blade size? Just because of the way a skull caves in after strong blunt trauma.[/quote]
Ok, but that “going back to blunt weapons in medieval times” is irrelevant to the discussion.
Again, you started by complaining about the ineffectiveness of blunt weapons, or rather, trying to find a justification for their use. Even a crude zombie simulation such as CDDA can show that blunt weapons are not the most effective choice for combat against (presumed) zombielikes. That’s just the way it was meant to be. It was fate, even. But of course you’re free to suggest changes, which you did, and hell I’m even intrigued by them, although at times I quietly criticize that zombies shouldn’t sustain stuns, but that’s a whole other discussion (possibly). I am of the opinion that not everything in a game has to be useful, although the usefulness of something might present itself in quite unexpected ways especially in complex environments.
It might boil down to what CDDA zombies are like physically or physiologically. Are their bones soft, tough or brittle? Do they have nervous system or internal organs, and do they serve any critical functions?
And then we’re talking about hits to the head, targeted attacks, which can’t be performed. I mean, sure, blunt force trauma to the head probably should be destructive against zombies, assuming it’s the brain we want to destroy. Is it the brain that must be destroyed? We’re talking about altered human beings here, altered in ways that are not known, or are they known? Who’s the say their skulls are or aren’t way softer than coconuts and easily penetrable by a combat knife? Do zombies have internal organs, and if they do, do they serve critical functions? Perhaps you’re criticizing the simplified damage system and that zombies cannot sustain crippled limbs? I mean, I for one recognize that zombified humans probably retain their bone density, or lose some of it due to rot, which would mean that any application of blunt weapons should come in context of hit body location. Leg hits might cripple, arm hits might result in loss of ability to grab the player, and so on. What’s the concept of damage this case? I mean, the statement “Blunt weapons aren’t effective” means that blunt weapons aren’t doing enough to stop a zombie. But what should their effect be? I can’t know what a baseline zombie is made of but I’m ready to acknowledge they have similar bone structure that physically keeps them together, and that bone structure can be damaged, and that damage should have tangible consequences.
Cutting weapons, in turn, cut and damage muscles, and chop off entire limbs, neutralizing the zombie one hack/slash at a time. I can’t imagine what piercing weapons accomplish against zombies. Maybe piercing weapons are always (simulated) hits to the head, and the brain, which I assume is the weak point?
And this is just for the baseline humanlike zombies. I’m not even touching the shockers, the predators, the shoggoths and the likes yet, which might have completely different internal anatomy. Maybe the predators have rubber-like muscle and fat tissue, which would mean they’d be largely immune to blunt force trauma, unless a sufficiently hard hit was delivered, in which case they’d fly off spectularly and possibly bounce around the street for a while before settling down…
TL;DR
Bashing weapons could cause crippled limbs, but sadly I don’t think CDDA zombies have a detailed anatomy, like the player and NPCs have.
Also, witness me as I discover in a 9000-word post that the reason CDDA zombies don’t have detailed anatomies is probably because they can be anatomically so wildly different, and it’d be a ton of work to produce.