Cutting and Stabbing weapons are pretty clear I’d like to think. One leans more on piercing armor, the other on critical hits. Regardless of which you think is better, I’d consider them both to have very considerable pros and not many cons, hence giving you very good reason to pick either without much fuss.
Now… bashing weapons… Aside from being slower and having lower DPS 99% of the time. (which is plenty reason not to pick them for your build already) They also have questionable utility compared to a knife AND on first look from what I’ve tested, seem to stun just as much (or even less) as my ~10 skill piercing character, at the same skill level.
And to top this all off, for over 50 days of urban survival my combat knife has gotten stuck when fighting maybe like 2-3 times IF THAT. (And no I didn’t start off with high skill, I started off with 2 in piercing)
So now here I am, wanting to start a new character and going “Is there any reason for me to specialize in bashing weapons, at all?!”
That’s all I have to say. And a totally subjective rant to wrap everything up:
Okay, this is ‘sort of’ building on the whole thing I was talking about earlier how bashing weapons are just the noob’s way of not instantly getting mortally wounded if they get their weapon stuck and they’re fighting more than 1 zombie but yeah, continuing swiftly forward. Regarding the balancing of batons compared to a simple combat knife… A baton that weighs 0.68 KG doing more damage than a baton that weighs 0.73 KG which first off, is really unsettling to me but I can see it, I can sort of let it slide, not all batons are built equal, sure. And the lighter baton being more two times more volume while expanded? Uuhm, okay? What is this baton like a pool noodle or some shit? Or is the other baton like a door stopper? And I’m pretty sure even if you tried you wouldn’t be able to find 2 batons that are almost the exact same weight but the one that is more than twice longer is also lighter. And then you have the complete disparity of where the developer tries to be “realistic” by making the most powerful baton in the game have the dps of 12 dmg 89 moves and then the combat knife sitting at the comfortable 20 damage 82 moves, and yeah I know what people are going to try and argue: “The baton doesn’t deal as much damage just because a baton in real life wouldn’t be nearly as damaging as a combat knife” And okay, I can ‘kind of’ see that, against soft tissue maybe, MAYBE. But then if we’re arguing realism (and here’s where the disparity comes in) why is “armor penetration” stated as a pro on SLASHING weapons instead of Bashing? Literally the LEAST effective way to penetrate armor in the real world! So there you go! And to be honest I don’t really mind it being that unrealistic since it’s an rpg, but if that’s the case don’t fucking gib the batons so much for 0 apparent reason! “Oh but you can contract the 3 volume baton to 1 volume I think that’s pretty useful! I think that constitutes the damage decrease, yeah!” Yeah, you’re right, it is useful, oh wait, my combat knife that is only 2 volume has almost 50% more dps and pragmatic survival uses than the baton, but yeah, I guess you’re right, I can save 1 volume in my packmule messanger bag build. (which I do like and do run with quite often) But oh noooooo, what’s this?! I still need to bring a KNIFE if I want to butcher animals for any sort of long term sustenaaaaance! Welp, there goes that 1 volume boys. Whoops. Anyway, rant over.
TL;DR Do Bludgeons/Bashing weapons have any pros in the later stages of the game like all other melee weapons? Or am I missing something.