[quote=“Schilcote, post:13, topic:9049”]I second the “zombies are precisely fine as they are” motion. One zombie really should be no threat, it’s only when you’re surrounded that they become a problem. Actually, I’d argue that spitters need a nerf; they really shouldn’t be able to annihilate my heavy power armor in 1-2 turns. Maybe an “acid resistant/immune” tag for armor.
I also agree that it kinda sucks how after a month or so there’s really no new challenges except maybe the waste sarcophagi, and that doesn’t even work if you have NPCs turned off.[/quote]
The problem is that horde of regular zombies is only as strong as one zombie over extended period of time. Kiting zeds is trivial, getting surrounded is something you do to yourself. Zombies aren’t fine, because no zombie is fine.
Spitters could use a nerf against items, but a buff against players. With even mediocre boots and pants, their effects are limited pretty much to damaging armor, which is pure annoyance rather than danger in most cases.