I have no problem with that, clothes should be torn when something bites/claws you. They are simply clothes to protect you from the elements, not against a zombie. But it is easy to make clothes more “torn resistant” in the code if needed. But my problem is, many monsters can’t hurt you through clothes and you can kill them before they can tear your clothes down to hurt you. Running in shredded clothes because you met some zombies is sound dangerous?
[quote=“GroeneAppel, post:10, topic:6559”]I think it’s already fine as it is.
Now you can easily get overrun if aren’t carefull. While yes, a single monster will barely do any damage if any at all. But the moment you get caught by 5-6 monsters (Im looking at you zolves) they will rapidly shred your armor off and then finish you off.
And frankly, with the current spawn system, nerfing armor even more would turn the game into a lottery. Even while set to static, the various zombified wildlife critters still spawn dynamicly, and do so very often and come in packs. And unless you are in a fortified position/have high stats/have a firearm, those packs would mean your end.[/quote]
I think it should be the part of the atmosphere, the world is dangerous and you can be overrun by monsters if you are not careful. You have to make an escape plan every time when you wandering into an unknown. But now the clothes make you invulnerable against the most common enemies like zombies and common armors make the other monsters laughable, a zolf pack have no chance against a character in a leather armor. A wolf pack shoudl tear a leather armored man apart if he has no proper weapon to kill them first.
Btw, i think the main problem with the zombie wildlife they are too fast. You can’t escape from them, you can’t reach a fortified/trapped position to defend yourself.
A good news: acid rain doesn’t kill wildlife anymore, so no more zombie wildlife rush after acid rain.
My problem is clothes acts like a temporary shield. You wear them and you are fine until they are damaged. But it is not a problem, you can wear few layer of clothes or simly take off the damaged one and wear a new one. Or you can repair them between fights. This make the game unrealistic and too easy. Overall, you are vunerable only in the first few days against the strong monsters, after you get enough armor you can just walking around and own the place. Apocalypse become a theme park. Now the clothes and armors are the main solution against the enemies. They should not be. Skill and weapon should be decisive in a fight, armors should be just make the fight easier.