Overmap Rebalancing - Update (2016-11-29)

Started a new game without any mods, accessed Mapgen, crashed. Tried again on the same new game without any mods, had NPC Bandits melee a zombie, debug spam. OR isn’t the culprit here, oops.

Updated for newest pk thats not included by default
https://drive.google.com/file/d/0B2LKlCxhWTlWSXM2ankxdEw1TG8/view?usp=sharing override the zip with this merge the stuff that was added so no missing monsters for OvermapRebalance_Compatibility_Mods_AddPKs.zip

Fixed a slight typo https://drive.google.com/file/d/0B2LKlCxhWTlWSXM2ankxdEw1TG8/view?usp=sharing

updated the dinopk patches to latest pk rebalancing:
OvermapRebalance_Compatibility_Mods_AddDinPKs.zip https://drive.google.com/file/d/0B2LKlCxhWTlWTTJxOE1OeUtJZ2s/view?usp=sharing
OvermapRebalance_Compatibility_Mods_DinPKs.zip https://drive.google.com/file/d/0B2LKlCxhWTlWcTZjcE14VkVqLWM/view?usp=sharing

Nm seems i ended up ziping it in the folder i edited it in should be fixed now if anyone wants updated for newer version zips just download from my googledrive links.

Fixed a duplicate entry in the pk patch for the latest version, sorry about that. Link is the same as mentioned before.

Good evening, ladies and gentlemen,

I corrected a problem within the animatronics mod, included a new variation for the abandoned homestead and added a … little extra.

Sincerely

Leon

The Bandit monsters from Add Bandits (Not the NPCs, the guys that show up as @'s and have names like “Highwayman”, “Looter”, “Bandit”, etc) never seem to shoot at me. I’ve been running away from a Bandit and trying to get it to shoot at me, but it only wants to melee me.

src/main_menu.cpp:1010 [bool main_menu::load_character_tab()] Error: data/mods//Overmap_Rebalancing//03_BuildingSpawns/Additional_BuildingSpawns_omrb/omrb_building_homestead_set8.json: line 2304:43: separator not strictly allowed at end of array

There’s an extra comma. Removing it fixes.

Can you add in the patches that i tweaked for the newer versions of arcana and pks mod please as an option so i don’t have to replace it every update?

[quote=“leon713, post:67, topic:11725”]Good evening, ladies and gentlemen,

I corrected a problem within the animatronics mod, included a new variation for the abandoned homestead and added a … little extra.

Sincerely

Leon[/quote]

so it works? this mod, with PK rebalance, which ill assume also works with the most recent edition?

with my tweaked patches it should work fine with pks (the latest not included by defualt) otherwise you will get errors.

moved them to single folder here https://drive.google.com/drive/folders/0B2LKlCxhWTlWY1lKWkc3V0ZLbTg?usp=sharing

I don’t understand how to install this and the .bat file just sits at 91% and doesn’t do anything if someone could tell me how to install it manually that would be a great help because I’m not having anything luck with the.Bat file, I think I just move the core files folder into the mods folder, but I’m not sure about the other folders like do I merge them with the core folder or leave them as be and move them to the mods folder I’m not even sure if I should be asking this here I’m kinda new to cataclysm just found the game a week or so back, so any help is welcomed

The 91% isn’t a loading indicator. You’re supposed to keep hitting ENTER until it displays the next few messages. Discovered this by accident the first time I installed it. Keep hitting ENTER until 91% gets closer and closer to 100%.

The 91% isn’t a loading indicator. You’re supposed to keep hitting ENTER until it displays the next few messages. Discovered this by accident the first time I installed it. Keep hitting ENTER until 91% gets closer and closer to 100%.[/quote]

Oh thanks a ton that just seems a bit strange but much thanks for the reply

so is there an option to turn down the rate of the wrecked buildings ?
since i prefer playing with low town size its getting seriously annoying to have already rare buildings like hardware stores be even MORE rare
but i like the mod so i can just disable it
help ?

Wrecked buildings also interfere with quests

I get told to download software to a USB or investigate a cult and all I can find is a crater

Also this error message on the latest experimental

I play without the added wrecked buildings and i still get those 3 or so errors about the invalid terrain (those are specials from base game from what I’ve read in the code)

Updated my tweaked patches for newest pks rebalancing to have his apartment_mod fixes https://drive.google.com/drive/folders/0B2LKlCxhWTlWY1lKWkc3V0ZLbTg?usp=sharing