Overmap Rebalancing - Update (2016-11-29)

mod

#61

Started a new game without any mods, accessed Mapgen, crashed. Tried again on the same new game without any mods, had NPC Bandits melee a zombie, debug spam. OR isn’t the culprit here, oops.


#62

Updated for newest pk thats not included by default
https://drive.google.com/file/d/0B2LKlCxhWTlWSXM2ankxdEw1TG8/view?usp=sharing override the zip with this merge the stuff that was added so no missing monsters for OvermapRebalance_Compatibility_Mods_AddPKs.zip


#63

Fixed a slight typo https://drive.google.com/file/d/0B2LKlCxhWTlWSXM2ankxdEw1TG8/view?usp=sharing


#64

updated the dinopk patches to latest pk rebalancing:
OvermapRebalance_Compatibility_Mods_AddDinPKs.zip https://drive.google.com/file/d/0B2LKlCxhWTlWTTJxOE1OeUtJZ2s/view?usp=sharing
OvermapRebalance_Compatibility_Mods_DinPKs.zip https://drive.google.com/file/d/0B2LKlCxhWTlWcTZjcE14VkVqLWM/view?usp=sharing


#65

Nm seems i ended up ziping it in the folder i edited it in should be fixed now if anyone wants updated for newer version zips just download from my googledrive links.


#66

Fixed a duplicate entry in the pk patch for the latest version, sorry about that. Link is the same as mentioned before.


#67

Good evening, ladies and gentlemen,

I corrected a problem within the animatronics mod, included a new variation for the abandoned homestead and added a … little extra.

Sincerely

Leon


#68

The Bandit monsters from Add Bandits (Not the NPCs, the guys that show up as @'s and have names like “Highwayman”, “Looter”, “Bandit”, etc) never seem to shoot at me. I’ve been running away from a Bandit and trying to get it to shoot at me, but it only wants to melee me.


#69

src/main_menu.cpp:1010 [bool main_menu::load_character_tab()] Error: data/mods//Overmap_Rebalancing//03_BuildingSpawns/Additional_BuildingSpawns_omrb/omrb_building_homestead_set8.json: line 2304:43: separator not strictly allowed at end of array

There’s an extra comma. Removing it fixes.


#70

Can you add in the patches that i tweaked for the newer versions of arcana and pks mod please as an option so i don’t have to replace it every update?


#71

[quote=“leon713, post:67, topic:11725”]Good evening, ladies and gentlemen,

I corrected a problem within the animatronics mod, included a new variation for the abandoned homestead and added a … little extra.

Sincerely

Leon[/quote]

so it works? this mod, with PK rebalance, which ill assume also works with the most recent edition?


#72

with my tweaked patches it should work fine with pks (the latest not included by defualt) otherwise you will get errors.


#73

moved them to single folder here https://drive.google.com/drive/folders/0B2LKlCxhWTlWY1lKWkc3V0ZLbTg?usp=sharing


#74

I don’t understand how to install this and the .bat file just sits at 91% and doesn’t do anything if someone could tell me how to install it manually that would be a great help because I’m not having anything luck with the.Bat file, I think I just move the core files folder into the mods folder, but I’m not sure about the other folders like do I merge them with the core folder or leave them as be and move them to the mods folder I’m not even sure if I should be asking this here I’m kinda new to cataclysm just found the game a week or so back, so any help is welcomed


#75

The 91% isn’t a loading indicator. You’re supposed to keep hitting ENTER until it displays the next few messages. Discovered this by accident the first time I installed it. Keep hitting ENTER until 91% gets closer and closer to 100%.


#76

The 91% isn’t a loading indicator. You’re supposed to keep hitting ENTER until it displays the next few messages. Discovered this by accident the first time I installed it. Keep hitting ENTER until 91% gets closer and closer to 100%.[/quote]

Oh thanks a ton that just seems a bit strange but much thanks for the reply


#77

so is there an option to turn down the rate of the wrecked buildings ?
since i prefer playing with low town size its getting seriously annoying to have already rare buildings like hardware stores be even MORE rare
but i like the mod so i can just disable it
help ?


#78

Wrecked buildings also interfere with quests

I get told to download software to a USB or investigate a cult and all I can find is a crater

Also this error message on the latest experimental


#79

I play without the added wrecked buildings and i still get those 3 or so errors about the invalid terrain (those are specials from base game from what I’ve read in the code)


#80

Updated my tweaked patches for newest pks rebalancing to have his apartment_mod fixes https://drive.google.com/drive/folders/0B2LKlCxhWTlWY1lKWkc3V0ZLbTg?usp=sharing