Suddenly I recalled today there was an acid rain in cata. And it was fairly crippling should you find yourself in the middle of a field, dragging a shopping cart. No more. I sort of miss it but then there are a lot of other things to cause trouble. Enough is enough.
Then there were traps on the roads, sometimes surrounding moderately good loot. Gone.
By no means bragging, I’m fairly new to Cata (been playing since 0.8 or 0.9). But what bothers me is that I haven’t seen even one mil. surprlus store for a while. Have these disappeared too?
And what other curious gimmicks used to be in the game?
I’m as fresh as fresh gets, As green as uncut marijuana… Having started playing after 0.B had been out for a while.
I’ve never seen the acid rains… But the traps were cute i’ll give ye that xD
I remember being able to find cars in parking lots. Now it’s all shopping carts and ice cream vendors. Not that there’s a dearth of cars, it’s just odd.
You can change the weather and get acid rain via debug. Weather changing is disabled on stable, but in the experimental you can activate it. Acid rain can bring your pain up to 100.
Annoying thing if you don’t have a leather coat or something. Would cause you a lot of pain quickly. So it was another incentive to stick to towns unless you’ve managed to nick some acidproof clothes.
Farthest I remember playing the game… not sure if it was the original or already DDA, but the version I remember playing first didn’t have static spawn.
I’ve only been playing since shortly after 0.C came out. So I’ve never encountered acid rain first hand, though I’m all for implementing additional environmental hazards or in this case reenabling an old one. The loot in the middle of nowhere surrounded by traps sounds a little nonsensical though, I can understand why it was removed. Military Surplus Store’s are still alive and well though, they’re my favorite early game looting spot thanks to the combination of food, water, and kevlar armor.
As I recall there’s plans to re-do acid rain, and other cataclysmic weather in connection to a revamped portal/anomaly/biome system.
Still, it was a FANTASTIC source of batteries and acid grenades back in the day and I usually didn’t mind the rain itself so much, crafting raincoats out of plastic bags and keeping in cover (a great time to read or craft while waiting for rain to collect) and munching aspirin when forced to wander around usually kept the pain manageable.
Finding cooking pots though… I remember tearing apart most of a small town looking for a single bloody cooking pot.
I usually ended up making a stone pot (http://www.wiki.cataclysmdda.com/index.php?title=Stone_pot), something that never made a bit of sense. Three stones, a hammer, and a piece of string. Twenty minutes later, poof, you’ve a pot. Is it like… three stones tied together at the… bottom? Like a three-petaled flower?
A large stone, roughly hollowed out into a pot.
What? How? And what happened to the other two stones? And the string!
Forget the creepy backwoods temple and the goo, this is one of the great mysteries of Cataclysm.
I believe acid rains were removed because they would basically kill all the nearby spawning wild life, leaving countless of dead corpses lying around, also because the weather was unpredictable and could change drastically in a matter of turns.
Definitely get this. There’s just something a little off with tailors being ungodly killing machines by virtue of encumbrance. And I miss the scarcity (it seemed) of loot in the older versions, when there weren’t assault rifles and katanas in every third basement.