Zombie revival is literally one ‘if’ in the code, plus the option itself.
Unfortunately some people think offering choice means their way might be wrong, best sweep alternatives under the rug. Or something, I have no clue what the motivation for this is. It’s not technical, and it’s not balance. It’s “this is a feature of zombies, therefore no”
[quote=“i2amroy, post:17, topic:2490”]1) Skill rust is planning on being completely reworked. Once the system is reworked then “skill rust” per say will be a completely different mechanic. At that point if we do have an option then it’ll look quite a bit different then now.
2) Dynamic spawn is the old option. Once we have static spawn set up enough then it will be removed.[/quote]
These are valid technical reasons (though it’s feasible to make a mongroup for dynamic spawn zeds, linked to an option, as an additional feature.)
If there’s a change at a fundamental level to something like sklll to make it better and ‘rust’ irrelevent, of course it shouldn’t be held back because it would take away the option.
This does not apply here.
[quote=“KA101, post:11, topic:2490”]I regret that Kevin feels that he knows (or ought to know) what I should enjoy more than I do. I believe that every option is a way to make the game more responsive to its player.
“Option=dev team fail” is probably the single worst thing I’ve ever heard from a Cata dev. D:[/quote]
QFT. A game that can offer versatile tweaks means more replay value, a happier userbase, and better modding. Take morrowind for example…it’s still popular because modding offers a way to change the game.
22:08 < GalenEvil> I’ll need to update my world options now I guess to reflect the new lack of the zombie revival option 
22:08 <@kevingranade> yes, please don’t bring that back 
Except playing a game populated by george romero / zombieland / wwz / 28 days later zombies. That is now forbidden.
a: The option to control zombie spawn numbers makes balancing alot harder
b: The devs do not have to balance every single option. A simple move to ‘Advanced’ and a small “This game is designed with these options left as is, changing them will affect game balance and difficulty” warning: problem solved. If people want to deal with the resulting balance issues, fine. If people want to play in ways that other people don’t like, let them…judging by this thread, this isn’t one or two people that will be annoyed to no end by having this forced upon them.
Even you agreed this isn’t black or white…
I’ve had zombie rez off (barring tests) since it was introduced. It will continue to be an option in my local copy, along with quite a few other things.
[quote=“kilozombie, post:29, topic:2490”]Did they already take options out?
Well, there goes all my interest in playing.[/quote]
A fork might.