Full disclosure: I don’t play the nightlies because I’m fond of my characters and don’t like to find bugs the hard way. The problems with inventory items getting assigned the same letter have been enough to scare me off: I make a lot of Clean Water and don’t look forward to having to go thirsty come day 5.
“Abuse” is subjective, as is “too easy”. Not everyone can put hours on end into the game, so what’s “too easy” to you may be rather exciting already to me. Unfortunately, you’re hitting on a basic problem of open-source roguelike development: the players who spend lots & lots of time on the game 1) rapidly skill up, 2) get bored & demand greater challenge, 3) get their demands resolved, 4) GOTO 1. Over time, this cycle makes the game increasingly difficult for new players to enter, as Bladerock discussed.
IIRC the Jabberwock has 140 base speed, which makes it 40 points faster than a typical human such as the starting character. In a loose forest, yeah, maybe an experienced or desperate player could kite it and escape. In a dense forest, I’d imagine that one would eventually run into a wall of 7s and be forced into melee. Vorpal2’s already indicated that successfully melee-ing a Jabberwock implies that the character’s pretty optimized for melee, and you can’t ask all characters to focus on melee skills. As for the roar: Amigara Horrors are tough-but-doable if you can avoid getting paralyzed. But that doesn’t make them suitable for dumping on new characters.
Asking players to take chargen-only traits to counter one critter implies to me that the critter is pretty stanging powerful.
Re driving-as-the-only-weapon: Yeah, and that’s why acidia wants to make an upgraded version. X-(
Proposed solution: Jabberwocks & their NPC missions to spawn only after 1-2 seasons (so Summer/Fall, year 1). This way, starting characters don’t get clobbered, but the woods* eventually become Dangerous.
*Since Jabberwocks come from mass graves, etc, it might be a good idea to associate them with FEMA camps–currently the only location of mass graves–and charge the zed pool a fairly hefty amount for them. An Ominously Empty Area could be a good way to tip players off.