Cataclysm - 0.21 Windows exe
Rain coats and Winter boots still do not get the “reinforced” prefix when enhanced.
Not sure if bug or feature but zombie kids drop chunks of meat instead of tainted meat
Esc can’t be used to exit the examine menu
Had some Potato chips that aren’t stacking for some reason and they shouldn’t have spoilage so it isn’t that. No clue on why some do and some wont.
Lawnmower blades can’t be used in the blade trap. Hilariously enough, neither can anything crafted into the blade item be used either.
When you try to disassemble a 30 ft. rope you get the message" You need a steak knife to disassemble this." While an experienced player knows this means any of the knives really it can be confusing to new people who may mistakenly think they need to have a steak knife stashed away for rope stripping.
Sawn-off Saiga-12’s & shotgun revolvers can’t be used in the shotgun trap recipe which makes no sense it just uses a string to pull a trigger.
Molotov, Torch, Bandage all use Vodka/rum/whisky/tequilla but what about Gin and Triple Sec? If we go by Alcohol by volume, (Wikipedia article)
Beer 2%–12% (usually 4%–6%)
Triple sec 15% to 40%
Tequila 32%–60% (usually 40%)
Vodka 35%–50% (usually 40%)
Rum 37.5%–80%
Gin 40%–50%
Whiskey 40%–55% (usually 40% or 43%)
Bayonet only has spike as a component when a combat knife/steak knife should also be viable
Part of the item statblock gets eaten by the command shortlist when examined. Deactivate or tighten it to the width of activate.
When picking a reward from an NPC and you choose “Give items as a reward” and you exit it because there’s nothing you want you get nothing instead of picking teach me a skill instead. May be bug or feature.
Wood spear has rapid attack and weak block while steel spear does not. Not sure if bug or feature.
NPC’s that were near you when you died have a pesky habit of showing up when you gen a new char with the same world.
If there is more than 9 NPC’s you can’t chat to #10+
NPC immune to raging fire apparently. Was testing stuff and it was standing 1/3 into a burning building and not displaying any damage in it’s tooltip. They were in it for a good 40+ turns before leaving to chase some zombie. They’re also immune to pipe bomb damage apparently.