- Finish quest, ask for training.
- Monster shows up during training, don’t cancel.
- NPC seemingly runs out and kills the attackers… with me stuck in a training loop? It all happened in a flash.
- Skill not learned, NPC melee weapon spawned all over the place.
- ???
[quote=“Slax, post:1, topic:298”]
- Finish quest, ask for training.
- Monster shows up during training, don’t cancel.
- NPC seemingly runs out and kills the attackers… with me stuck in a training loop? It all happened in a flash.
- Skill not learned, NPC melee weapon spawned all over the place.
- ???[/quote]
- Sell melee weapons.
- ???
- profit.
- NPCs are broken.
- Buy active mininuke
yah, i found a dude with an active grenade. i kept waiting for him to explode.
now that my good sir is a time honored bug its been around since the old old forums and the old forum as well
now that my good sir is a time honored bug its been around since the old old forums and the old forum as well[/quote]
Can’t it be fixed by implementing a no_NPC_Gen tag to it or something?
There is a special MI to prevent items from spawning on NPCs, it just doesn’t work very well.
I encountered a similar bug with an NPC asking me to find their dog in a house 5 map tiles away, before zombies had even spawned so it was simple in and out, the dog even ran up to me as soon as I approached the house. I bring the little furball back to its owner who thanks me, then the dog begins attacking the npc.
Also: NPCs don’t use known unarmed skills.
Trading is broken.
NPCs will give you money they don’t have and then get negative money themselves. Things get real screwy after that.
[quote=“Slax, post:11, topic:298”]Trading is broken.
NPCs will give you money they don’t have and then get negative money themselves. Things get real screwy after that.[/quote]
Money≠logic