That was an excellent summary. Rather than shotgun blasts making zombies pop out of thin air around the corner, it should attract far-off attention. To refer to Left 4 Dead again, whenever you trigger a crescendo event, the zombies don’t appear immediately - there’s a pause, you hear them call out, and then you start to hear them approach; it can be a notable period of time before they actually arrive at your location. Having them emit actual sound would be great (but also very difficult) - “from the north you hear a multitude of footsteps!”
Essentially, if you make a ton of noise by busting out heavy weaponry, you make this area easier, at the cost of making the next area harder. Hence the ideal time to do so is when you’re trying to escape, which will put shotguns and high explosives back in the category of the ‘emergency weapons’ that they were designed to be.
Mostly. It feels like it’s currently “find a katana, win the game”. Without a katana, you’ll die a death of a thousand papercuts if you elect to take on a horde; they’ll wear you down, chip at your armor, and get in one or two hits here and there.
However, I completely agree that we need more nasty boss-type enemies. Like seriously. The current lineup is:
[ul][li]Brutes, Hulks: They are extremely dangerous in melee, and can outrun you, but are generally easily dispatched at range.[/li]
[li]Necromancers: Since the game has trained everyone to butcher every corpse, and they can now be pulped easily, necromancers have lost their edge.[/li]
[li]Masters: They’re only useful when they show up in a mob of normal zombies so they can actually use their ‘upgrade’ ability, as they are weak in direct combat. They also need meatshields because they’ll be the first thing you shoot for.[/li][/ul]
And that’s it. None of those three has a ranged attack; that’s solely the providence of spitters and shockers, and the former are generally harmless if you’re in an open space and have room to move.
Maybe if Hulks had the ability to shove cars (which an issue exists for on the Github), or throw rocks, that might make them more formidable, but having more boss types is a better solution.