For what it’s worth it doesn’t really take any real coding chops at all, something that can been seen pretty easily just by looking at the mod file.
[
{
"type": "MOD_INFO",
"mod-type": "SUPPLEMENTAL",
"ident": "No_Spiders_Mod",
"name": "No Spiders Mod",
"author": "Noctifer",
"description": "Removes spiders from the game.",
"path": "modinfo.json"
},{
"type": "MONSTER_BLACKLIST",
"monsters": [
"mon_spider_wolf", "mon_spider_wolf_giant",
"mon_spider_web",
"mon_spider_web_s", "mon_spider_jumping",
"mon_spider_jumping_giant",
"mon_spider_trapdoor",
"mon_spider_trapdoor_giant", "mon_spider_widow", "mon_spider_widow_giant", "mon_spider_widow_giant_s" ]
}
]
I mean you can pretty much take this as a template, change the few things that you want to be different (for example if you wanted to blacklist say, hulks, or necromancers), and drop that file into mods folder and everything should work just fine. Pretty much anything in a “.json” file works the same way, it’s all rather self-explanatory.