Is it just me or have I discovered a bug in Frank stable and any experimental too? Can you replicate it?
Bare with me, i was roleplaying quite hard with this character for a long time
My poor female character has gone through hell and back surviving and thriving in the apocalypse (dark days of the dead, only way i play dda) Besting odds and challenges, meeting and or losing many people along the way, forming alliances and fighting enemies and so on and on the trials and tribulations of everything was pushing my characters sanity to the edgeā¦ time for some well deserved relaxation.
Long story shortā¦ lol. Finds a vibrator, no batteriesā¦ the ironyā¦ goes on a long adventure into a new zombie infested town and finally finds a radio and flashlight with max batteriesā¦ nearly dies on the way home with said lootā¦ but victory was hersā¦ untilā¦ pops in batteries, fires up the vibrator andā¦ ābatteries are deadāā¦ lololol the frustrationā¦ takes out batteries, replaces them, over n overā¦ from radio or flashlightā¦ batteries work fine in those devicesā¦ but no matter what, any batteries (light batteries in this case and yes supposed to be compatible) reloaded into the vibrator will give a ābatteries deadā message even though they have charge and work in all other devices.
I actually found it very funnyā¦ but itās clearly a bug. In frank and latest experimental.
(300/300 capacity) The batteries do not lose charge or use charge btw. Upon activating the vibrator with batteries inside results in ābatteries deadā message. Vibrator was also not damaged either. When batteries not inside, activating vibrator results in ā10 charges neededā message. Those same batteries can be removed and placed in any other device and they work correctly.
Thanks in advance guys.