I kinda agree on that, actually. Made that thoughts because of EditorRUS’ post.
I think high-1000V level could be dropped, we have UPSs for that. So, considering that in Cata batteries are unified, let it be three forms of batteries with different voltage:
[ul][li]small - 5-12 V, for common devices: mp3 players, flashlights, soldering irons, cameras and such;[/li]
[li][glow=yellow,2,300]large [/glow]- 110-380 V, for power-hungry large devices, such as welders, hotplates, concrete mixers, etc.;[/li]
[li][glow=violet,2,300]hi-tech [/glow]- for exotic things like teleporters.[/li][/ul]
By type:
[ul][li]common - disposable non-rechargeable battery, can be normal and heavy duty (double capacity);[/li]
[li][glow=cyan,2,300]rechargeable[/glow] - same as above, with one obvious difference, also not as common;[/li]
[li][glow=green,2,300]plutonium[/glow] - rare to find and thus precious, very high capacity, non-rechargeable;[/li]
[li]possibly [glow=red,2,300]fuel cells[/glow] - if someone manages to code an item that outputs elecricity and draws hydrogen or some othe fuel. Also I think that this idea is better for making a hydrogen UPS, not the battery.[/li][/ul]
I think this is my final thought. Everything extra will probably add too much unneeded complexity IMHO.
P.S. Sadly, I’m not a coder, so I can’t put this in the game
I just want to share my idea.[/quote]
I personally think that this is good compromise between gameplay and realism.