[quote=“Funk, post:6, topic:6213”]I like the idea that some guns count the rounds left for you.
Let’s comply Ja 2 and give the player a vague feeling of the guns ammo left.
Marksmanship skill lets you get a better feel as you used feeling how much the ammo weights and keeping count.
Bigger magazine need more skill as does using auto fire, keeping the count is easier with guns that show you the ammo left, I.G. mags with view slots,Mg belts and ammunition counter displays.
Replacing your ammo count is:
Full count, in numbers, ether you haven’t fired the gun or it counts for you.
Full count, in numbers followed with a ? as your counting in your head.
H?= You think the magazine is more than 2/3 full.
M?= You think the magazine is between 1/3 and 2/3 full.
L?= You think the magazine has less than 1/3 bullets left.
We can have more levels to the count but lets keep it going green to red.
The JA2 system in full.[/quote]
This works especially if we add a button/button combo that allows checking of ammo. Is capital R taken up by anything? If so, maybe add a prompt when reloading to check current ammunition for 3-5 turns?
Possibly make Self-Aware give this ?H,?M,?L count a ton more accuracy, and Forgetful remove it at all.