Why isn’t this on by default anyway? Seems like a better feature would be for it to just stay on and be toggled off rather than the other way around. Certainly would cause a lot less confusion. I’ve seen what, 4-5 different posts about this the past few days?
IIRC, night vision mutations were changed so people with them could see external light sources. (useful for lab raiding, where you don’t want to walk into a turret room.)
Woah… hmm, i don’t know how the code is, but could isntead the “Off” be On and “On” be off, so like invert their code and it would still function?[/quote]
Ability to toggle the night vision allows for player to see which squares are illuminated. Thus one can avoid being exposed to things like turret fire in labs.
Nevertheless, it might help. Debug Vision doesn’t have a toggle because I considered folks using the debug menu to get it can just use the debug menu again to turn it off. Night Vision does not have that luxury, therefore it gets a toggle.