If we’re talking unpowered buildings with no heating / AC, this would likely be the case for a march morning (seeing as the house would slowly cool down over the night and start warming back up through the day). On the other hand, if the house was powered and had central heating / AC (and this is the case for most US homes in 2010), the temperature should be stable and “comfortable” in game terms.
That said, what would the coding side of this look like ? Easy addition ? Nightmarish jumble of various changes ? Would it pay off to implement something like that ? (Unfortunately I’m blank when it comes to json / lua)
Why am I asking ?
[spoiler]
We can exploit this, of course ! Don’t you think the construction menu is limited in relation to other crafting areas ?
Build walls, build furniture, decorate and that’s pretty much 90+ % of the options there. Why not give the possibility of adding / removing insulation to walls ? Heating / ventillation / AC systems ?
If you can craft a charge rifle or mininuke and build a mobile fortress from the ground up, laying air ducts, building a rotary pump and heating / cooling elements sounds trivial, doesn’t it ?
IMHO, this would enrich the game and be fun to actually consider thermal aspects when building a shelter / car for the needs of my survivor…
Model ?
Right away: If we consider an unpowered / unheated object (be that house, car or even a rock), the temperature vs time plot for its interior would resemble a sinusoidal curve with daily extrema occurring at dawn (minimum) and dusk (maximum). The amplitude of the curve would of course be dependent on thermal insulation (actual insulaiton or being located above / below ground) and outside conditions (temperature, rain, wind).[/spoiler]
Cheers,
Aenye[/quote]
Fortunately: it’s pretty much all C++ for temp & bodytemp calculations.
Unfortunately: there’s no central power grid to handle natural gas, electric, etc; presumably the plants were either shut down safely when evacuated, or have run out of fuel/overloaded as their staff succumbed to the zombies/triffids/fungus.
Aside from that, R values aren’t well-implemented as (IIRC) Shoes wanted to hold off on that until we had wind. Feel free to revise & extend!