We have enough similar zombies, different only in what they’re wearing and no special skill, so i think this would be better as a trait applied to zombies wearing head protection, as the Zombie Soldiers.
Not hard to deal alone, problematic in group/acting with other fast zombies, since you have to position yourself in a no-acid square and then attack, and the Feral Spitter will be already there hitting you. Like it as it is.
Hm… kinda indecised about it. Cool, but i worry about how hard to kill they would be. So, agree on it to be tested.
Agree on it as rare and in city centers. The city borders are easier and starting survivors would suffer a lot against something that can’t be outrunned or fought without bad consequences.
[quote=“gammaflux, post:1, topic:8038”]Now these next units are probably going to be the hardest to implement, for now at least.
Crazies: These are guys/gals that have gone crazy, believing that this reality is not real. To wake themselves up they will start fighting anything they see that moves. The good side to this is that they may attack your enemies, but the bad size is that they will attack you if they see you! (provided they aren’t distracted by other units) Pack 1 - 3 Rare. They spawn with a couple of randomized weaponry skills and stats. Not only this but they also spawn with low - mid tier weaponry. (mid being on the rarer side) Most of there equipment is melee based, however a few may start off with some arrows or a very inaccurate gun of some sort. Just be careful though. These units can pick up discarded equipment just like an NPC. In terms of toughness/strength the average Npc can kill a crazy or two before dying. A lot of these guys carry some type of food or ammo on them. (even if they don’t have the proper gun for it just yet) They will occasionally say something that makes you question their sanity, or talk about how you’re going to die. They wear low quality armor, with the occasional mid quality armor. Some of them ride in vehicles[/quote]
In fact, your description is exactly a NPC who wants to kill you, excluding being in packs, driving and their usual behavior of attacking everything first, you later already makes me question their sanity… I’ve seen a lot of survivors carrying flamethrowers and two with C4 rifles. Thankfully the flame users were dumb and killed themselves through burning! Also, i don’t know how much work is needed to have driving NPCs…
…the problem here is that if you can’t run of them, congratulations, you will die. And i’m against insta-killing, so, no for them, the NPCs who want to kill you warn you before, giving time for you to run away to safety. But having them as Quest enemies, no problem, if you know what will be facing.
Wait a bit for this one, desinfecting through cauterizing is been rethought.
[quote=“gammaflux, post:1, topic:8038”]Insanist (can’t think of a better name): Like the Crazies only even crazier. These guys know that this world is real. However they embrace it as they now feel like this world can finally be a true test of their skills. They go outside killing everything, not just because they want to purify this world. No, they have no need for that. They merely do this to keep boredom at bay. In terms of skill these guys could face a hulk or even two at a time and still manage to survive (if only barely). They have higher stats than the player (assuming he’s playing vanilla stats) and are considered superhuman. Additionally they may start off mutated or even have their own bionics. The equipment they spawn with is of medium - high quality (high quality being on the upper side) They will almost always have a ranged weapon of some type, and all of these guys are at least decently skilled in unarmed combat. (level 3-4) They can heal themselves with med packs, and can also pick up equipment. These guys are the true test of your skill and only start to spawn after 14 days into the game. When first seeing you, the game will go into safe mode followed by the Insanist spouting something about your death, or to make him less bored than the others he has faced. He will also track you if you try to run away, and will always travel on foot. Just like an NPC the insanist has multiple body parts.
(Legendary unit)[/quote]
There’s a mod being created that add people well knew of the community in the game as NPCs, and most are hostile AND dangerous, to the player. So i guess you will see Insanist soon xD