So I’ve been thinking about all the types of units we currently have in cataclysm, and I’ve come up with a few new creatures I think would be interesting. (hopefully)
Skull Cap Zombies: Zombies that have grown a second outer skull covering their head. These zombies are a little tougher to kill than normal, and make head shots less effective. Weaker bullets have a very small chance of bouncing off of them. (The skull cap trait works with any zombie, including the fearsome hulk.) Uncommon Trait
Feral Spitter Zombie: Because why the heck not? This will be a relatively rare zombie, but encountering it will make you wish you had a ranged weapon on you. Rare unit
Bone plated Zombie: A zombie that has its entire body coated in a thick bone plating. These zombies gain a slight bonus to attack, and a large bonus to defense. However there movement is slowed. Bludgeons or explosives are the best way to fight these zombies. Piercing is also pretty decent if you have a good enough skill/weapon. Cutting and plain fire won’t do very much to stop these behemoths. Bullets, arrows and throwing won’t do very much either, as most of it will just bounce off of this zombie’s body, merely leaving a scratch. (This trait works on normal zombies, brutes, and hulk zombies.) Now we can have a super durable hulk that’s really hard to kill, able to take on anything! (More so than the normal hulk) Unique trait.
Bone Horror Zombie: A somewhat fast zombie that has grown bone all over the outside of its body into large spikes. Facing this zombie in close range is not recommended as there is a chance of you cutting yourself on its spikes. (Especially if you’re using unarmed.) These guys aren’t as tough as they look though, and are actually considered easier to kill than the bone plated zombie by a lot. They’re just above a normal skull cap in terms of durability. Weaker bullets have a moderate chance of bouncing off of them. Rare unit
Now these next units are probably going to be the hardest to implement, for now at least.
Crazies: These are guys/gals that have gone crazy, believing that this reality is not real. To wake themselves up they will start fighting anything they see that moves. The good side to this is that they may attack your enemies, but the bad size is that they will attack you if they see you! (provided they aren’t distracted by other units) Pack 1 - 3 Rare. They spawn with a couple of randomized weaponry skills and stats. Not only this but they also spawn with low - mid tier weaponry. (mid being on the rarer side) Most of there equipment is melee based, however a few may start off with some arrows or a very inaccurate gun of some sort. Just be careful though. These units can pick up discarded equipment just like an NPC. In terms of toughness/strength the average Npc can kill a crazy or two before dying. A lot of these guys carry some type of food or ammo on them. (even if they don’t have the proper gun for it just yet) They will occasionally say something that makes you question their sanity, or talk about how you’re going to die. They wear low quality armor, with the occasional mid quality armor. Some of them ride in vehicles
Injector Zombie: A zombie that delivers a more potent bite. (Infection chance is higher)
Insanist (can’t think of a better name): Like the Crazies only even crazier. These guys know that this world is real. However they embrace it as they now feel like this world can finally be a true test of their skills. They go outside killing everything, not just because they want to purify this world. No, they have no need for that. They merely do this to keep boredom at bay. In terms of skill these guys could face a hulk or even two at a time and still manage to survive (if only barely). They have higher stats than the player (assuming he’s playing vanilla stats) and are considered superhuman. Additionally they may start off mutated or even have their own bionics. The equipment they spawn with is of medium - high quality (high quality being on the upper side) They will almost always have a ranged weapon of some type, and all of these guys are at least decently skilled in unarmed combat. (level 3-4) They can heal themselves with med packs, and can also pick up equipment. These guys are the true test of your skill and only start to spawn after 14 days into the game. When first seeing you, the game will go into safe mode followed by the Insanist spouting something about your death, or to make him less bored than the others he has faced. He will also track you if you try to run away, and will always travel on foot. Just like an NPC the insanist has multiple body parts.
So what do you think? Do you have any suggestions of your own? (Also sorry if there was a thread already like this, I couldn’t find it.)