From http://smf.cataclysmdda.com/index.php?topic=5877.msg263079
i will try but im not good at all at english so i apologize in advance
i really dont care about the new balancing or spending different ammounts of time and materials, that should be things that change over time probably and is not the reason i think that should be a way of turning it off
and i understand that you took work and time to make it and i dont want to disrespect that or say that is bad or useless, in fact i think it is great for some things
but i think that overcomplicate the start of the game, where you dont need to make batch of things and just need to fit a fucking pair of bandanas to warm your head without force reinforce them, and without spending a day doing it when you are short in resuorces and a few hours means death
and i dont asked you to remove your hard work, i just need some guidance to change if it is possible, or turn it off, or maybe that is a different way of repair things at par with the original way
this game has a lot of interaction between player and items, and basically change a simple way for a new prompted and filled with different options that need more prompts being the only way is not an improvement
i played this game a lot, from the old days, and i registered just to speak my opinion about a change made to something that was right[/quote]
Reinforcing being harder is intended. Old one was pretty much for free - even an unskilled tailor could take a high-level item and make it better than a factory-made, brand new one.
Prompts are there because the old option was incredibly clunky - it required upwards of 30 keypresses per single item.
The new option does in 4 keypresses what you would do in 30 before.
I don’t see what is your problem with prompts.
What do you want to achieve without them that is hard to do with them?
You can repair to full without reinforcing just fine.
You can keep trying until something happens, for example item gets repaired or damaged one “tick”.
You can train tailoring by sewing for as long as possible.
If you want to refit without reinforcing, that can be added as another option.
If you want to make it more like the old option, you can mod a big skill bonus for all items that implement the repair action. That would make it much faster and easier, like the old option was.