Needful things (simple additions to improve the game)

thus why plural moose should be moosen.

I thought the plurial of moose is moose
.

Brian Regan is awesome. His skit where he did this years ago… 14+ at least I think.

Combustible lemons so you can burn lifes house down

You should be able to make lemonade without water or sugar. It should give you a morale malus.
You should be able to make lemonade our of small quantities of lemons, moderate quantities of water, and massive volumes of sugar, it should cause a large drop in health.

Oh, whoops, sorry, wrong thread…

ummm…

Ummm…

A separate command for “continue activity in progress”? I can never figure out if I am going to resume that craft or start a new one…

Access to the examine view from an interruption question? So that I can examine stuff and see my surroundings when I am deciding if I want to stop what I am doing?

grrr, needs to be simpler…

Hrmmm, how difficult would it be to make a ten-foot pole to activate traps from a distance, they could still blow up and kill you, or shoot you at a distance… yikes, not even slightly simple…

An alternative to cargo carriers that doesn’t require so much rope. Shipping crates maybe?

Card decks and simple framework for playing common games.

Craftable item: Flashlight with No Batteries (via hand-crank, shaking, body warmth) | see example

Big book of deus ex machina- a religious book following the ways of deus ex machina and its followers who hope to be saved in dire straits by the mighty force of deus ex machina

Now that support to musical instruments has been added, looking forward to seeing an entire variety of instruments making it in.

Given that I really like building variety, once the instruments arrive, would like to see a dedicated music store building and perhaps a concert hall/nightclub. Could even seed musical instruments into schools - marching band zombies anyone?

[quote=“vultures, post:1886, topic:5570”]Card decks and simple framework for playing common games.

Craftable item: Flashlight with No Batteries (via hand-crank, shaking, body warmth) | see example[/quote]

I was coming here for something vaguely similar to this :slight_smile: In-game collectibles, and rewards for completing a set… First, I was thinking each collection would have an associated Perk you’d have to purchase for the collectible items to appear in-game (if that’s possible, anyway…) so the game isn’t polluted with hundreds of collectible items :> Pick ‘Item Collector’ Perk and then pick a collection from the list, seems friendly…

For the actual items… Anything! cackles evilly Ideally, the items made specifically for collections should be “useless”, and weightless, though you could add collections easily for already present items (100 grenades, or 200 sweaters, whatever!)… Action figures, marbles, different model train engines, Pogs, cards, dice, carvings or figurines… Anything, again :> Of course, we can’t infringe on any copyrights, so hopefully-comedic parodies can be employed :wink: Collect issues of ‘Vampire Batman’ (and his sidekick Sparrow!), complete action figure sets of the Prepubescent Irradiated Tortoises or The Medicated Morphine Powder Strangers… Collect classic Finntendo Ubertainment System games like Excitementbicycle, Superb Italian In-Laws and Conflictfrogs…

You see the potential!

For the rewards… They’re definitely “gamey”, but as a perk it’d be left to the player’s personal preference to use them or not… It’d give a reason to keep on exploring to people who establish well-stocked safehouses (not that there aren’t plenty of reasons already!)… Anyway, the rewards could be trivial cosmetic type stuff, or unique (but balanced!) weaponry or equipment, or even permanent skill knowledge or stat gains (these would have much higher item totals to complete collections, for balance…)

Of course, I have no talent with the .json, so all I can do is throw it out there :wink: If the framework was added I’d definitely make some collections, though :slight_smile:

Somebody else remembers pogs!

And a type of collectible (or a range of collectibles within one type) that would primarily spawn in dangerous locales!

Could you add a portable version of stove for tents?
Also shouldn’t a stone fireplace require a higher skill than stove, since a metal tank with some pipe added doesn’t really sound as hard as making a fireplace indoor from stone?

Mess kits are portable stoves, I believe. Maybe a gas-powered one that reduces the healthiness and possibly enjoyability of the food cooked.

I always thought them to be similar to Trangias aka basically a pot with lid and heater working with basically any liquid that burns.
There aren’t really that many portable heaters exc brazier.
Mainly this portable stove came from a need to live in a tent through the whole year.
Oh the memories of mandatory (for male) armed service in Finnish army and all those warm nights in a large tent (called half platoon tent) while it was -30 or -40 outside.:smiley:

If player have two blankets, then have choice to put one on head before sleeping (is hard to warm head middle of nothing in first days of survival).
Strong alcohol can be used as fuel for oil lamp / torch / portable stove etc and for disinfecting wounds.
Large metal containers (buckets, pots, jerry cans etc) can be convert to a small stove that makes a fire is not extinguished in bad weather.

Don’t put it on, sleep on it. It will be used to warm all body parts.

It’d be neat if appropriate animals dropped brain matter when butchered, which could be used as an alternative to salt for curing/tanning pelts and hides.

Food gas resperator- its a device with a packet of your favorite meals in gaseous form where you put it on your face and it periodically gifs you food

I don’t want to be THAT guy, but I’ve found something:

Thriller novel affects your morale by +3
Spy novel affects your morale by +3
Crime novel affects your morale by +3
Pulp novel affects your morale by +3
Playboy affects your morale by +1
[Religious Text] affects your morale by +25(!) if you have the Spiritual trait

Now I don’t want to start a discussion about this kind of stuff, but one of those books seems to have an unreasonably low effect on your moral score.

It seems pretty fitting to me, I mean, what is so special about the magazine when there are real-life zombies all around you and all their clothing is in a terrible state of disrepair?

Personally, I am more dubious about the novels that grant +4. Or that I cannot take a trait to have short-stories dive-bomb my morale, ugh, hate those things…
Is that miracle-book still around? One of the low-level survival books or something? Animal pictures may be involved… Unlimited use and a massive morale to time ratio? It is, like, the most convenient source of morale you can get until you set up a perpetual home-entertainment suite, and it is silent…