Needful things (simple additions to improve the game)

Shoulder straps for guns are attachments. The idea I’m suggesting works like a holster, since you can’t add attachments to melee weapons.

And I’m saying why not add attachments for melee weapons?

You could also just add in a sheath with a bigger volume limit, no?

[quote=“Zero, post:1682, topic:5570”]And I’m saying why not add attachments for melee weapons?

You could also just add in a sheath with a bigger volume limit, no?[/quote]

Adding attachments to melee weapons? I’m unsure if that’s needed - but I’m no coder. Adding a whole attachment system to melee weapons, just to add a strap doesn’t seem neccessary? But what do I know, I don’t code - so I don’t know which one is the more sensible idea.

A sheath with a bigger volume limit is basically what I’m suggesting - but you shouldn’t be able to holster small weapons like knives on the Back Strap - which is why what I’m suggesting is somewhat different from a ‘larger sheath’.

So it would need a min and max volume and possibly an appropriate tag on the weapon. Doesn’t sound unreasonably difficult.

Melee weapon attachments, however, would allow for things like adding grip tape, adding weighting, maybe sharpening, creating a whole custom weapon crafting system!? It could be cool. Probably not needful though.

Something to make moving LARGE stacks faster in advanced inventory.
At present you need to move every unit of a large stack seperately if not moving from inventory.
Tryin to move the loot from a busted drink vendor with item spawn set to 7.5 takes a lot of time.
Also would be nice, if the “cut up all”-option in butcher would also include laptops, cellphones, flashlights and PDAs. Not having fun while butchering 100+ flashlights, PDAs and cellphones.
Also the game is a bit slow due to burning office.:smiley:

Well if a melee attachment system were in place, I could go for some taser and poison attachments. Perhaps poison as a poison reservoir with a large storage and a use-activated applicator/it slowly leaks onto the striking surface would be more thematically sound if limited-use attachments were difficult.
Hrmm, if limited-use attachments are not difficult, perhaps railguns could have rail attachments that are matched to a massive disability in railguns, so, maybe they might have +50 damage and the railgun has -50 damage… After firing the railgun a few times the rails would wear out and need to be replaced.

More melee attachments:
A hand-guard to add parry.
Fine weights to make it better for throwing.
Simple weights to add bash.
Barbs to add pierce.
Blade extension to add cut.
A strap and chain to make it disarm into your worn items.
An air-catcher so that it makes a cool noise as it is swung, so it makes noise but maybe adds a limited morale boost.

You could have attachments for clothing too. Sequins to make it fancy, lead strips for environmental, some extra straps could reduce the encumbrance of loose items but make them more arduous to actually use, clip-on pockets for capacity…

When you are repairing a vehicle and you have multiple tool options, the top option should be ‘r’ rather than ‘1’, so you can keep tapping the same button. It does a pretty good job of prioritising welding rig over duct tape etc (unless I’m imagining that) so it’d be nice to streamline the process, the same way as butchering when ‘B’ is option at the top of the list.

Gun attachments are a Mess on the code front and we’re not interested in expanding that system, thanks.

Something like this has already been added; I’d recommend downloading the latest experimental and looking at the ‘tailor’s kit’.

the Fisher prof should be included in the wilderness scenario.

  • CBM that allows you to drain energy from vehicles
  • Saving worn items as a set that can be dropped and picked up and equipped again in a few keypresses (perhaps not so simple to implement)

A giant electromagnet that picks up all the scrap metal in a radius around you it, with a remote detonator… Would probably be a pain to make.

[quote=“RAM, post:1692, topic:5570”]A giant electromagnet that picks up all the scrap metal in a radius around you it, with a remote detonator… Would probably be a pain to make.[/quote]We already have a CBM that does that, so in theory it could use the same code, just with a different origin of effect. Not sure how much tweaking that would take though since I haven’t looked at the code.

Game needs a small american flag that can be sewn into clothing. American flag lapel pins too.

My suggestion from just a few days ago has already been implemented… sweeeet :slight_smile:

I think the Trapper prof should also be included in wilderness scenario

Pneumatic Nokia Launcher - a random weapon that might or might not have any actual use but does excessive damage… and if you dont have any nokias you can substitute with E-ink tablets

Idea add-on
unfortunately E-ink tablets do less damage and are one hit wonders breaking on impact. While Nokias are reusable as ammo.

somehow this reminds me how i killed a shocker with a hand full of sugar(to avoid the static ).
Some weapons are just rediculess.

More movement-options.
A slow which halves the noise and doubles the cost and fast, that naturally doubles the noices and halves the cost maybe even, if doable, forces the survivor only use basic attacks (no aiming/special attacks) and maybe EVEN adding short term pain (=fatigue).

Adding the occasional rubber hose to car trunks. most realistically, trunks that already have a jack and a spare. Tire irons should also be a thing and be found in car trunks.

Contents of car trunks should be invisible until you open the trunk.

Mega-marts should have security bots that activate with tazer/gas/bolos/net/poison -dart/etc if you leave the store with any merchandise. or the entrances should be bared, or turrets or SOMETHING. something to slow you down at the very least and make mega marts harder to ninja.

If condoms ever become a thing, they should be able to be used for 1 time gun waterproofing, combining with a sock to make a survival canteen, used in place of a rubber hose to make slingshot, etc.