Needful things (simple additions to improve the game)

If a creature is between you and a light source, you should be able to see the silhouette of said creature.

sounds awesome but difficult to code
would you see the silhouette on a wall or on the ground? Sounds complicated yet cool
t. Noncoder

Additional tool requirement for recipes that require the computer skill, such as the electrohack, computer game, and the various turrets to represent how the software is actually created. This requirement could be fulfilled by a laptop, a console fixture, or a DIY device made from a cellphone or PDA combined with electronic scrap and plastic for a makeshift keyboard. This device would require a low electronic skill but a high computer skill to represent the complexities of getting a compiler working on a simple phone OS which doesn’t have one to begin with.

Huh? Just use punch-cards…
Or an old disc-drive and a magnetic needle.
Or a compact disc and a laser pistol.
Or a solid-state drive, a battery, and some wire.

[quote=“Rekenber, post:1395, topic:5570”]Wooden vehicle parts added via nailgun/hammer and nails instead of a welder/goggles.
Now adding engines, that would need a welder or some duct tape.

I think it would be a nice trade off, since wooden parts seem like they’d be incredibly weak, and therefore not entirely too useful for ‘proper’ vehicle construction.[/quote]

Trying to implement this. Might take me a while to find the right things to modify.
Eventually, attaching a wooden part to a metallic part (or vice verse) should require a new item - rivets and rivet gun/hand riveter (in addition to a drill or welder). Removing such a part will require a drill/chisel and spike+hammer or a dedicated rivet remover tool. For now I’m just adding the nailgun/hammer thing.

Rivtech rivet gun?

I’ve had a few ideas for this, may get around to looking at it closer this weekend.

I imagine if you can find a compiler (say, on a USB drive or something–I’m not a coder, so I don’t know how much space a compiler would take up, or what the chances of finding one on a thumb drive are), that the recipe would probably be a fair bit easier as a result.

i think finding a compiler in a usb would be very rare.
otoh, if you got a laptop having a compiler installed is probable.

I would really love some “personal terminal” to work on (portable or welded onto a vehicle), so you could get the programms from USBs, copy them or even make your own (minimum computer skill needed ofc)… On that note: Why not a “scanner” so you could scan complete books and carry them saved digitally with you? I don’t wanna carry/store a ton of books near my crafting area just to get the recipes…
So made “recipe libraries” could even fetch a VERY good price (especially if you trade them later with factions)

I could see an electronics store having a small supply of U.S.B. storage devices with a simple operating system, some diagnostic tools, and perhaps a simple compiler if they are particularly ambitious and need to deal with a wide variety of systems. Such a thing would be in the back office and used for repairs. assuming that in the future there are all manner of computers in all manner of devices, it may help to be able to recompile some piece of software to adapt it to some obscure architecture.

and generally? Compilers are pretty much tiny. I doubt that future storage devices would even notice them…

Black market abandoned storefront

New type of room for houses: Nerd Cave - A rare room that houses a high-end PC, dance pad, laptop computer, handheld-game system or even a small chance for Hack-pro software. Should probably be littered with empty chip wrappers and contain a fat zombie.

Bad idea, Logrin.

Bad idea, Logrin.

Heh, maybe. But the off chance to find a building/basement with a tech savvy theme might be nice.

Also had a neat idea after reading the NPC experimentation derail. As incapacitating NPCs is out how about being able to spray them with Riot Bot gas so that they can at least be pacified? You could even make it so that threatening them to leave you alone always succeeds once they’ve been sufficiently routed.

It would also be nice if NPCs could give up once wounded enough.

simple addition: allow flashlights (and all other things, working on batteries) to have random charge rate (not only 20%, 100% or 0%). It is really strange that all flashlights I found are fully charged :slight_smile:

Hiking paths/forest paths.

About 3-4 tiles wide, here and there maps and those small roofs that you can stand under when it rains. Go straight through forests (and fields but mainly forests) and end/start with parking lots, motels and maybe churches or museums or those hidden huts.
Would be cool if they wouldn’t show up on the map,too.

[quote=“Logrin, post:1413, topic:5570”]New type of room for houses: Nerd Cave - A rare room that houses a high-end PC, dance pad, laptop computer, handheld-game system or even a small chance for Hack-pro software. Should probably be littered with empty chip wrappers and contain a fat zombie.[/quote]Dance pad AND fat zombie? How peculiar!
Though this seems like a good idea.

Crafting recipes for holsters and sheathes.

Ermmm what do you mean by that? Recipes so you can craft them, or recipes to craft stuff WITH them? As far as I know you can craft them already…